03-09-2011, 12:15 AM
3DMonkey Wrote:I can recall, as a child, punching my little brother when he "made" me mess up and Mario wouldn't recognize that "I pushed jump dammit". All me, of course, all me. Those little kid games used to frustrate me to the point of physical violence. Not the games fault. Not at all. It was all me. All me. It has nothing to do with the graphics, or the difficulty. It was inside me. Jigsaw puzzles can be addictive and flustering (breaks are necessary) whether its a picture of a meadow or a shark.
Do you know that a polarized object is one that has separated its positive charges from its negative charges? Separated! Interesting, no? Things "outside" are not STS or STO. Inside is where the polarization takes place. Do you see the negative? Or do you see the positive?
Now that you mention it, I remember getting in fights with my little brothers over video games as well. Although there was never any physical violence, things would sometimes escalate to yelling matches. I remember getting frustrated to the point of tears over Diddy Kong Racing and Iggy's Wreckin' Balls!
I do see what you're saying, though. You have great insight! Video games come in all different forms and provide a mirror for us, just like interactions with others do. I suppose it's all catalyst in the end!
3DMonkey Wrote:I don't care about video games. I don't even play video games anymore. (okay, I play supermario bros 3 on occasion). I'm not going to call out those who do with "you're subjecting yourself to evil". Neither am I going to ascribe negative value to those who create the games. Its just a game.
I value allowing people to be themselves. Actually, people can't be changed anyway. They'll change if they want to, when they know who they are.
Haha good choice with SMB3!
One thing I think this thread has exposed is that we can't ascribe a negative or a positive value to the games or to those who create them. They're a function of providing catalyst to ourselves. It's all about the viewpoint with which they're looked at!
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aw. C'mon! Don't lose yourself.
But no matter how high in vibration we rise, we're always gonna take that ego up with us. All of us have one because we're human. And it can speak out its nastiness at any time.