09-26-2021, 07:00 AM
(09-25-2021, 11:38 AM)Nikki Wrote:(09-23-2021, 06:51 AM)Patrick Wrote: It sounds like Satan is the Logos that created the veil...
@Patrick do you have any quotes that you know of that speaks about the veils. From these teachings that I have read so far, the veil(s) are our free will regarding types and how many we have is our choice, prior to incarnation agreements and freedom to fulfill our desires given by the Creator. We have always had this freedom but did not realize it and as the teachings awaken us to this illusion of physical reality, it appears to self the the veils are but part of the illusion that we have the desire to express. As far as Satan or Lucifer that created the veil - this is information that I would like to research more.
Look forward to your discussion.
I see the veil as "Feature" and not as "Issues" or "Bugs".
With this "Veil Of Forgetting" feature, the player will become more 'serious' playing the game.
Thus becoming more "Focus" on the game.
As the gaming experience becoming more 'immersive'.
Resulted in the player proceeding faster in the game.
The player do not easily give up by pushing the "reset" button or logging off / quitting, as the players are afraid of pushing the reset button.
He/she is not sure of what will happened afterwards.
Thus the fear of 'death' was born.
While I'm using the metaphor of a game, Mr Ra uses the metaphor of children schooling.
Ra: I am Ra. You begin to grasp the situation. Let us continue the metaphor of the schooling but consider the scholar as being an entity in your younger years of the schooling process. The entity is fed, clothed, and protected regardless of whether or not the schoolwork is accomplished. Therefore, the entity does not do the homework but rather enjoys playtime, mealtime, and vacation. It is not until there is a reason to wish to excel that most entities will attempt to excel.
The patterns of illness, disease, and death are a benignant demesne within the plan of incarnational experience. As such, some healing would occur by decision of mind/body/spirits, and incarnations were experienced with the normal ending of illness to death, accepted as such since without the veil it is clear that the mind/body/spirit continues. Thusly, the experiences, both good and bad, or joyful and sad, of the mind/body/spirit before veiling would be pale, without vibrancy or the keen edge of interest that such brings in the post-veiling mind/body/spirit complex.
The full dialogue:
https://www.lawofone.info/c/Before+the+Veil
Thanks to the "Veil" feature, the "Game Of 3rd density life" has become much more immersive.