05-13-2019, 05:30 PM
(05-13-2019, 04:01 AM)David_1 Wrote: I think this is from the year 1981. So, what was happening then? It seems Ra is talking about activities that tend to make actions of love and compassion less likely.Yes, the channeling itself is from the year 1981 however consider that Ra is from our perspective the future (7th density). Therefore the material is timeless. The contents of the channeling can be viewed from modern and even future perspectives. So let's revisit the content:
Quote:In a negative sense many of the gadgets among your peoples, that is what you call your communication devicesIn today's context, that would mean cell phones. Cell phones can inhibit green ray activation because the interactions and results of interactions are not "real". For example, in today's time, it is popular to become Instagram models. They make it their life's work to get as many followers and likes as possible. In a way, it gives them instant gratification and adoration of others however this is not real acceptance of others. The real measure of whether someone loves you or not or accepts you or not is in a person to person group collective. This can be from a distance or it can be IRL. The importance is being able to communicate and exchange ideas with, to have real experiences with.
Quote:other distractions such as the less competitive gamesIn today's context, that would mean video games. The "less competitive" games would be single player games. Competitive games are a different story because that involves real people. Whenever there is a situation where real people are involved, there's always the opportunity to share experiences, ideas, affection, etc. You can see this in every big major tournament, whether you watch online via Twitch or in person. The energy of the crowd is electric.
But that's not to say that single player games are not capable of activating green ray. It just depends on the content of the story. For example, The Last of Us invoked great emotion because of the way that the player bonds with Ellie. By the end of the game, it feels like she is your daughter and the feeling of needing to go save her is very strong.