11-12-2017, 01:43 AM
I have asked L/L about this in email and they suggested I listen to their podcast #32: http://llresearch.org/podcast/.
I personally believe that it is how you play "the game". In real battle, I am sure it is almost impossible to defend and attack with love in your heart for your opponent.
However, in online games I enjoy antagonizing only to the point my opponent can learn from their mistakes and best me. I yearn to learn more about the dynamics of the gameplay, and in choice-making. In this, we spar online, and if I lose, then I can learn from my mistakes, but foremost, I can acknowledge and thank my opponent for playing well and besting me. In this way, I believe it is positively polarizing, for I am hoping for a well deserved loss in hopes to learn more, rather than putting down my opponent.
I genuinely enjoy losing to a better opponent, and I thank them every time. I like to give kudos when someone tricks me or goes against my expectations to great effect.
I also enjoy playing to best others, but not nearly as much. If it is to the point I am savage and they are learning nothing but what defeat tastes like, I generally impose some handicaps on myself to keep it interesting for the both of us. I give pointers where applicable and wanted, too. Saying things like "nice try" and giving kudos where they succeed in small instances, even when they might lose, is very helpful for both individuals.
In this way, I like how in the podcast, a suggestion would be the way you play the game: one suggestion is to play so the teams are randomly chosen for every round. In this instance, it doesn't matter who wins, but rather who plays well in their team, and who has fun doing it.
I feel that this is the most fun way to play games. I enjoy online games that randomize the teams after every round. Some move the best performing player to the losing side after a round. I enjoy that.
My usual question for how to behave in any given context is so when I look back on this as a memory, I will be happy regardless who I experience the memory as.
I personally believe that it is how you play "the game". In real battle, I am sure it is almost impossible to defend and attack with love in your heart for your opponent.
However, in online games I enjoy antagonizing only to the point my opponent can learn from their mistakes and best me. I yearn to learn more about the dynamics of the gameplay, and in choice-making. In this, we spar online, and if I lose, then I can learn from my mistakes, but foremost, I can acknowledge and thank my opponent for playing well and besting me. In this way, I believe it is positively polarizing, for I am hoping for a well deserved loss in hopes to learn more, rather than putting down my opponent.
I genuinely enjoy losing to a better opponent, and I thank them every time. I like to give kudos when someone tricks me or goes against my expectations to great effect.
I also enjoy playing to best others, but not nearly as much. If it is to the point I am savage and they are learning nothing but what defeat tastes like, I generally impose some handicaps on myself to keep it interesting for the both of us. I give pointers where applicable and wanted, too. Saying things like "nice try" and giving kudos where they succeed in small instances, even when they might lose, is very helpful for both individuals.
In this way, I like how in the podcast, a suggestion would be the way you play the game: one suggestion is to play so the teams are randomly chosen for every round. In this instance, it doesn't matter who wins, but rather who plays well in their team, and who has fun doing it.
I feel that this is the most fun way to play games. I enjoy online games that randomize the teams after every round. Some move the best performing player to the losing side after a round. I enjoy that.
My usual question for how to behave in any given context is so when I look back on this as a memory, I will be happy regardless who I experience the memory as.