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Ha ! 'Slackers', 'lazies', 'losers' ... - Printable Version +- Bring4th (https://www.bring4th.org/forums) +-- Forum: Bring4th Studies (https://www.bring4th.org/forums/forumdisplay.php?fid=1) +--- Forum: Spiritual Development & Metaphysical Matters (https://www.bring4th.org/forums/forumdisplay.php?fid=9) +--- Thread: Ha ! 'Slackers', 'lazies', 'losers' ... (/showthread.php?tid=2335) |
RE: Ha ! 'Slackers', 'lazies', 'losers' ... - Aaron - 03-09-2011 3DMonkey Wrote:I can recall, as a child, punching my little brother when he "made" me mess up and Mario wouldn't recognize that "I pushed jump dammit". All me, of course, all me. Those little kid games used to frustrate me to the point of physical violence. Not the games fault. Not at all. It was all me. All me. It has nothing to do with the graphics, or the difficulty. It was inside me. Jigsaw puzzles can be addictive and flustering (breaks are necessary) whether its a picture of a meadow or a shark. Now that you mention it, I remember getting in fights with my little brothers over video games as well. Although there was never any physical violence, things would sometimes escalate to yelling matches. I remember getting frustrated to the point of tears over Diddy Kong Racing and Iggy's Wreckin' Balls! I do see what you're saying, though. You have great insight! Video games come in all different forms and provide a mirror for us, just like interactions with others do. I suppose it's all catalyst in the end! 3DMonkey Wrote:I don't care about video games. I don't even play video games anymore. (okay, I play supermario bros 3 on occasion). I'm not going to call out those who do with "you're subjecting yourself to evil". Neither am I going to ascribe negative value to those who create the games. Its just a game. Haha good choice with SMB3! ![]() RE: Ha ! 'Slackers', 'lazies', 'losers' ... - Derek - 03-09-2011 About television viewing. Here are some statistics. Number of minutes per week that parents spend in meaningful conversation with their children: 3.5 Number of minutes per week that the average child watches television: 1,680 Percentage of day care centers that use TV during a typical day: 70 Percentage of parents who would like to limit their children's TV watching: 73 Percentage of 4-6 year-olds who, when asked to choose between watching TV and spending time with their fathers, preferred television: 54 Hours per year the average American youth spends in school: 900 hours Hours per year the average American youth watches television: 1500 Number of murders seen on TV by the time an average child finishes elementary school: 8,000 Number of violent acts seen on TV by age 18: 200,000 Percentage of Americans who believe TV violence helps precipitate real life mayhem: 79 Number of 30-second TV commercials seen in a year by an average child: 20,000 Number of TV commercials seen by the average person by age 65: 2 million Percentage of survey participants (1993) who said that TV commercials aimed at children make them too materialistic: 92 Rank of food products/fast-food restaurants among TV advertisements to kids: 1 Total spending by 100 leading TV advertisers in 1993: $15 billion Witnessing repeated violent acts can lead to desensitization and a lack of empathy for human suffering A study of 1792 adolescents ages 12-17 showed that watching sex on TV influences teens to have sex. Youths who watched more sexual content where more likely to initiate intercourse and progress to more advanced noncoital sexual activities in the year following the beginning of the study. Youths in the 90th percentile of TV sex viewing had a predicted probability of intercourse initiation that was approximately double that of youths in the 10th percentile. Basically, kids with higher exposure to sex on TV were almost twice as likely than kids with lower exposure to initiate sexual intercourse. - Study Conducted by RAND and published in the September 2004 issue of Pediatrics. Over 1000 studies - including a Surgeon General's special report in 1972 and a National Institute of Mental Health report 10 years later - attest to a causal connection between media violence and aggressive behavior in some children. Studies show that the more "real-life" the violence portrayed, the greater the likelihood that it will be "learned." - American Academy of Pediatrics Policy Statement, Volume 95, Number 6 - June 1995 By age 18, a U.S. youth will have seen 16,000 simulated murders and 200,000 acts of violence. - American Psychiatric Association The average youth living in the U.S. watches television 25 hours a week and plays computer games an additional seven hours. - National Institute on Media and the Family, 1998 study Media violence may cause aggressive and antisocial behavior, desensitize viewers to future violence and increase perceptions that they are living "in a mean and dangerous world." - American Academy of Pediatrics Children younger than 8 "cannot uniformly discriminate between real life and fantasy/entertainment… They quickly learn that violence is an acceptable solution to resolving even complex problems, particularly if the aggressor is the hero." - ibid Research has shown that "mindless" television or video games may idle and impoverish the development of the pre-frontal cortex, or that portion of the brain that is responsible for planning, organizing and sequencing behavior for self-control, moral judgment and attention. - American Academy of Pediatrics - Understanding TV's effects on the developing brain, Jane M. Healy, Ph.D. (From May 1998 AAP News) Television puts the viewer into an alpha brainwave state. A highly suggestive and hypnotic brainwave state. Children often behave differently after they've been watching violent programs on television. Children who watched violent shows were more likely to strike out at playmates, argue, disobey authority and were less willing to wait for things that children who watched nonviolent programs. - American Psychological Association, Family and Relationships -Get the Facts: Children and Television Violence Reducing the amount of time grade-school children spend watching television games and watching television can make them less aggressive toward their peers. - Stanford Report, January 14, 2001 -Limiting TV viewing reduces aggression in children, study says by Krista Conger From wikipedia: Research on aggressive behavior as an effect of playing violent video games began in the 1980s and 1990s and still continues to this day. Although under current debate, some researchers claim that these violent games may cause more intense feelings of aggression than nonviolent games, and may trigger feelings of anger and hostility. Several studies have supported such findings.[3] The theoretical explanations for these types of effects can be explained by several different theories; social cognitive theory, excitation transfer theory, priming effect and the General Aggression Model. A 2009 report by the Centers for Disease Control and Prevention studied a 2006 online survey of 552 people from Washington state. It found the average gamer from this sample was 35, male, overweight, aggressive, introverted and often depressed. Of online gamers aged 8 to 34, nearly 12% showed multiple signs of addiction.[4] Violent video games have been tentatively found to decrease prosocial behaviors. Prosocial behaviors include activities such as giving to charity, volunteering and overall "helping" behaviors.[5] However this has not been supported by research in large populations, as a majority of people who play violent games do not lack prosocial behaviors. It is likely that those who lack prosocial behaviors tend to play violent video games. Other researchers have claimed that exposure to violent video games has predicted alcohol consumption, destruction of school property, and other delinquent behaviors.[6] Not only have video games have been shown to influence self perception,[7] but they may have a link with body image assessment of the opposite gender. Female video game characters are often hypersexualized and unrealistic,[8][9] and have been shown to play a factor in hard-core gamers' perceptions of ideal beauty.[10] Similar to the decrease in prosocial behaviors, studies and articles have also found that frequent use of video games leads to an increase in antisocial behavior. Characteristics of those who exhibit antisocial behaviors include being considerably introverted, aggression, depression or anxiety (said to appear later in life). Antisocial behavior begins to appear in younger ages, typically these children display acts of violence with no consideration for consequences. Many psychiatrists believe that playing computer games can be addictive. This addiction could lead to physical health problems, spending problems, and time displacement leading to missed work or school days. In one example, a 28-year-old South Korean gamer died after 50 hours of StarCraft online gameplay.[11] However, no solid evidence has supported the "game-addiction" hypothesis. In addition, there are many other suggested negative aspects and effects of video games, the most popular and controversial technology. Rowell Huesmann suggests that video games can be very dangerous, because it may encourage people to commit violence, violence in video games is shown without punishment, it is rather encouraged and rewarded and it rarely shows the pain of the victim.[12] Moreover, the identification with the killer through video games has been suggested to be one of the negative effects on children.[13] Reinforcement of racist or sexist stereotypes has also been associated with video games.[14] Fears towards what players are exposed to through violent video games. For example, politicians and other people and organizations consider video games effects on society, "there has been some fears specially from UK news service that hijackers may have used flight simulator software to practice flying jet planes, also, Beam Breakers removed all references to the World Trade Center already used in the game 1". The General Aggression Model (GAM) is a term that assists in determining the influence and susceptibility that video games and its violence have on people. The GAM explains how situational and personological variables interact to affect a person's internal state. The internal state includes thoughts, feelings and physical arousals. All of these three things influence each other and each will have an effect on an individual's interpretation of an aggressive or violent act.[16] The GAM states how video games have both short- and long-term effects. In the short-term the aggressive cognitions, affects and arousal increase while long-term effects are yet to be accurately determined. Anderson and Bushman explain how violent video games promote violent behavior, attitudes and beliefs. This then helps to desensitize an individual to aggression. As mentioned previously in this article, the short-term affects are along the lines of aggressive behavior, disregard for others, and a flagrant disregard for consequences of violent actions. Typical studies on the General Aggression Model (commonly referred to as the General Affective Aggression Model, GAAM, as well) look at and focus on the violent outcomes of gamers prone to using antisocial games. 1. On April 20, 1999, 18-year-old Eric Harris and 17-year-old Dylan Klebold killed 12 students and a teacher in the Columbine High School massacre. The two were allegedly obsessed with the video game Doom. Harris also created WADs for the game, and created a large mod named "Tier" which he called his "life's work". Contrary to certain rumors, however, neither student had made a Doom level mimicking the school's layout, and there is no evidence the pair practiced the massacre in Doom.[57] 2. In April 2000, 16-year-old Spanish teenager José Rabadán Pardo murdered his father, mother and his sister with a katana, proclaiming that he was on an "avenging mission" by Squall Leonhart, the main character of the video game Final Fantasy VIII.[58][59] 3. In November 2001, 21-year-old American Shawn Woolley committed suicide after what his mother claimed was an addiction to EverQuest. Woolley's mother stated, "I think the way the game is written is that when you first start playing it, it is fun, and you make great accomplishments. And then the further you get into it, the higher level you get, the longer you have to stay on it to move onward, and then it isn't fun anymore. But by then you're addicted, and you can't leave it."[60] 4. In February 2003, 16-year-old American Dustin Lynch was charged with aggravated murder and made an insanity defense that he was "obsessed" with Grand Theft Auto III. Long time video game opponent and former attorney Jack Thompson encouraged the father of victim JoLynn Mishne to pass a note to the judge that said "the attorneys had better tell the jury about the violent video game that trained this kid [and] showed him how to kill our daughter, JoLynn. If they don't, I will."[61] Lynch later retracted his insanity plea, and his mother Jerrilyn Thomas commented, "It has nothing to do with video games or Paxil, and my son's no murderer."[62] 5. On June 7, 2003, 18-year-old American Devin Moore shot and killed two policemen and a dispatcher after grabbing one of the officers' weapons following an arrest for the possession of a stolen vehicle. At trial, the defense claimed that Moore had been inspired by the video game Grand Theft Auto: Vice City.[63] 6. On June 25, 2003, two American step brothers, Joshua and William Buckner, aged 14 and 16, respectively, used a rifle to fire at vehicles on Interstate 40 in Tennessee, killing a 45-year-old man and wounding a 19-year-old woman. The two shooters told investigators they had been inspired by Grand Theft Auto III.[64] 7. On February 27, 2004 in Leicester, UK, 17-year-old Warren Leblanc lured 14-year-old Stefan Pakeerah into a park and murdered him by stabbing him repeatedly with a claw hammer and knife. Leblanc was reportedly obsessed with Manhunt, although investigation quickly revealed that the killer did not even own a copy of the game. The victim's mother Giselle Pakeerah has been campaigning against violent video games in the UK ever since.[65] The police investigating the case have dismissed any link, as discussed in the relevant articles. 8. In October 2004, a 41-year-old Chinese man named Qiu Chengwei stabbed 26-year-old Zhu Caoyuan to death over a dispute regarding the sale of a virtual weapon the two had jointly won in the game The Legend of Mir 2.[66] 9. On December 27, 2004, 13-year-old Xiao Yi committed suicide by jumping from a twenty-four story building in Tianjin, China, as a result of the effects of his addiction, hoping to be "reunited" with his fellow gamers in the afterlife, according to his suicide notes. Prior to his death, he had spent 36 consecutive hours playing Warcraft III.[67][68] 10. In August 2005, 28-year-old South Korean Lee Seung Seop died after playing StarCraft for 50 hours straight.[69] 11. Controversy of speeding and evading the authority in racing games surfaced when a copy of Need for Speed: Most Wanted was found on one of the street racers' car in Toronto on January 19, 2006, when two 18-year-olds, Alexander Ryazanov and Wang-Piao Dumani Rossracers, were involved in an accident resulting the death of taxi-driver Tahir Khan. Nevertheless, the police did not find any connection between the game and the incident.[70] 12. In January 2007, Jennifer Strange, a 28-year-old American woman from Sacramento, died of water intoxication while trying to win a Nintendo Wii console in a KDND 107.9 "The End" radio station's "Hold Your Wee for a Wii" contest, which involved drinking large quantities of water without urinating.[71][72] 13. In September 2007, a Chinese man in Guangzhou, China, died after playing Internet video games for three consecutive days in an Internet cafe.[73][74] 14. In September 2007 in Ohio, 16-year-old Daniel Petric snuck out of his bedroom window to purchase the game Halo 3 against the orders of his father, a minister at New Life Assembly of God in Wellington, Ohio, U.S.[75] His parents eventually banned him from the game after he spent up to 18 hours a day with it, and secured it in a lockbox in a closet where the father also kept a 9mm handgun, according to prosecutors.[76] In October 2007, Daniel used his father's key to open the lockbox and remove the gun and the game. He then entered the living room of his house and shot both of them in the head, killing his mother and wounding his father. Petric is sentenced to life in prison without parole, which was later commuted to 23 years in imprisonment.[77] Defense attorneys argued that Petric was influenced by video game addiction, the court dismissed these claims. The judge, James Burge commented that while he thought there was ample evidence the boy knew what he was doing, Burge thought the game had affected him like a drug, saying "I firmly believe that Daniel Petric had no idea at the time he hatched this plot that if he killed his parents they would be dead forever."[78] 15. In December 2007, a Russian man was beaten to death over an argument in the MMORPG Lineage II. The man was killed when his guild and a rival one challenged each other to a real-life brawl.[79] 16. False reports initially claimed that Seung-Hui Cho, the killer in the 2007 Virginia Tech massacre was an avid Counter-Strike player. However, police reports said that roommates of Cho had never seen him play any video games.[80] Despite these discoveries, disbarred attorney Jack Thompson continued to erroneously claim that video games were to blame. 17. In June 2008, four teens allegedly obsessed with Grand Theft Auto IV went on a crime spree after being in New Hyde Park, New York. They first robbed a man, knocking his teeth out and then they stopped a woman driving a black BMW and stole her car and her cigarettes.[81] 18. On August 2, 2008, Polwat Chinno, a 19-year-old Thai teenager, stabbed a Bangkok taxi driver to death during an attempt to steal the driver's cab in order to obtain money to buy a copy of Grand Theft Auto IV. A police official said that the teen was trying to copy a similar act in the game. As a consequence, officials ordered the banning of the series, which led its distributor, New Era Interactive Media, to withdraw it, including the aforementioned, then-upcoming installment, from shops across Thailand.[82][83][84] 19. On April 14, 2009, 9-year-old Damori Miles of Brooklyn, New York City died after jumping from his apartment roof using a makeshift parachute in an imitation of Jeff Hardy in WWE Smackdown vs. Raw 2009.[85] 20. In January 2010, 9-year-old Anthony Maldonado was stabbed by relative Alejandro Morales after an argument regarding Maldonado's recently purchased copy of Tony Hawk: Ride and PlayStation 3 console.[86] 21. In January 2010, Gary Alcock punched, slapped and pinched his partner's 15-month-old daughter in the three weeks leading up to her death before he delivered a fatal blow to the stomach which tore her internal organs because she interrupted him playing his Xbox. She died from internal bleeding after suffering 35 separate injuries including multiple bruises, rib fractures and brain damage, which were comparable to injuries suffered in a car crash. Alcock was jailed for life and must serve at least 21 years.[87][88] 22. In March 2010, 3-year-old Cheyenne Alexis McKeehan of Tennessee died after shooting herself with her father's handgun which she mistook for her Wii Remote.[89] 23. In May 2010, French gamer Julien Barreaux located and stabbed a fellow player who had stabbed Barreaux on the game Counter-Strike. The judge at his trial called him "a menace to society."[90][dead link] 24. In October 2010, 22-year old Florida mother Alexandra Tobias.[91] killed her baby because he would not stop crying while she was playing FarmVille.[92] The majority of the "programming" on teleivision is violence, sex, superficiality, materialism, greed, propaganda, lower chakra urges, and more. Yes there are some positive programs out there. The majority promote one or more of the above things. That is a fact. Also, given the fact that television puts the viewer into an alpha brainwave state (A highly suggestive and hypnotic brainwave state) all of that effects the subconscious mind greatly. If you don't believe this stop watching tv for 4 weeks and watch how everything in your life completely changes. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - 3DMonkey - 03-09-2011 What a completely fear based propaganda post in itself!! "TV sex causes teens to want sex". ROTFLMAO!!! Hahahahahahahaha. That is delirium. I won't even explain why that is ridiculous. Urges anyone? Lol Overlooking that the statistics were provided by the same stream as that which they are intended to defame.... ![]() I have a personal rule. Everybody, you might like this one. Here goes- my rule is that if a statistic is formulated, and I WASNT ASKED TO PARTICIPATE, then it's full blown malarky. Now statistic formulators- there's an insensitive racket for profit. 'if I just follow this governmental standard of questionaires to sway the necessity for my research I can then recieve grants to further my bogus research, or at least get a kickback from a popular magazine to publish it'. 'ooooo. The hateful ones get the best pub' RE: Ha ! 'Slackers', 'lazies', 'losers' ... - unity100 - 03-09-2011 (03-08-2011, 06:00 PM)BlatzAdict Wrote: umm yea and the majority of those kinds of games don't sell. what sells is whether or not it is fun. and none of your criticism is going to change any of that. 'majority of those kind of games dont sell' ? they are the blockbusters of gaming world, and they exists solely on the number of games sold. i dont know what prompted you to utter such a grand statement in lieu of statistics. if you have been educated in game design, there is no way in which you can be unaware of this situation. at least, dont use the 'dont sell' sentence. http://www.vgchartz.com/yearly.php tell me how many neverending franchises or nth incarnations you see in that list, even in 2010. Quote:there are plenty of games that are about art. sorry to break it to you not everything is black and white like you claim it is. before 'breaking' anything to others, dont you think you should check out the state of your profession area, and statistics related to it first ? http://games.slashdot.org/story/10/07/15/0656248/BioWare-On-Why-Making-a-Blockbuster-Game-Is-a-Poor-Goal prominent names in industry think totally oppositely to your proposition. the reason is, it is the reality of the industry. Quote:Risk-taking from publishers and investors has dramatically declined in recent times, the Mass Effect and Dragon Age studio-runner noted: 'As a result, innovation and creativity [are] being squeezed. Where the bottom of the market had dropped out at one point, now it’s the middle of the market has dropped out. Unless you can be in the top ten releases at one given time, it's unlikely that a triple-A game is going to make money.'" Quote:YOU CAN'T judge a gamer, when u aren't even a gamer yourself. and from whence do you know that. Quote:http://www.youtube.com/watch?v=oVf2rMILU0M indie gaming cannot be compared to the sales chart i put above. Quote:u have a very rigid way of learning with light, and i wonder if we are touching on some past karmic issue with you. you are still making grand statements about what others know or dont know, before even knowing enough about your own field. if this keeps up, i will just skip by your posts. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - 3DMonkey - 03-09-2011 (03-09-2011, 09:11 AM)unity100 Wrote: you are still making grand statements about what others know or dont know, before even knowing enough about your own field. if this keeps up, i will just skip by your posts. Wow. Lots of STS right here in bring4th. I'll save my gaming bucks and log in right here to receive my daily barrage of hate. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - Richard - 03-09-2011 (03-09-2011, 04:24 AM)Derek Wrote: About television viewing. Here are some statistics. You know, Derek, for the sake of debate…lets replace “video games” with “Sports” or “insert pastime of your choice here”…then do a Google & Wiki search for violent episodes and/or statistics related to the past time of your choice. And we’ll find example after example of humans acting badly. Its not the games, its not the TV, its not movies…its you & me and what is in our hearts. Ultimately its what we “choose” to embrace no matter what we are doing. Richard RE: Ha ! 'Slackers', 'lazies', 'losers' ... - unity100 - 03-09-2011 (03-09-2011, 09:21 AM)3DMonkey Wrote:(03-09-2011, 09:11 AM)unity100 Wrote: you are still making grand statements about what others know or dont know, before even knowing enough about your own field. if this keeps up, i will just skip by your posts. i dont get what you are intending to mean in the above post. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - BlatzAdict - 03-09-2011 (03-08-2011, 11:31 PM)3DMonkey Wrote: I don't care about video games. I don't even play video games anymore. (okay, I play supermario bros 3 on occasion). I'm not going to call out those who do with "you're subjecting yourself to evil". Neither am I going to ascribe negative value to those who create the games. Its just a game. http://www.gametrailers.com/video/angry-video-screwattack/33161 actually 3DMonkey.. Super Mario Bros. 3 IS evil... lololol not every gamer freaks out like that in frustration when they play any video game. It's always gamers who suck at gaming, that freak out. Why do you think there are so many memes designed to piss you off? Any real or smart gamer knows at this point they are just trying to get you pissed off and it's not cool to lose your cool. Some people lose it, some people don't. Losing it and getting angry is catalyst to change and become better... Whether it is getting better at gaming or getting better at handling your own emotions. AND FOR THE RECORD IT WAS TV THAT GOT ME INTO ASTRAL PROJECTION AS A KID!!!! it wasn't some spiritual new age anyone telling me about it, it was a cartoon... on TV... with commercials.... called Mighty Max. (03-09-2011, 11:24 AM)unity100 Wrote: i dont get what you are intending to mean in the above post. your actions are STS. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - unity100 - 03-09-2011 (03-09-2011, 12:35 PM)BlatzAdict Wrote:(03-09-2011, 11:24 AM)unity100 Wrote: i dont get what you are intending to mean in the above post. and the reason/explanation for that is ? RE: Ha ! 'Slackers', 'lazies', 'losers' ... - BlatzAdict - 03-09-2011 ![]() RE: Ha ! 'Slackers', 'lazies', 'losers' ... - unity100 - 03-09-2011 (03-09-2011, 12:49 PM)BlatzAdict Wrote: ...... so, your explanation for your grand statement, is that image ? RE: Ha ! 'Slackers', 'lazies', 'losers' ... - BlatzAdict - 03-09-2011 (03-09-2011, 12:48 PM)unity100 Wrote:(03-09-2011, 12:35 PM)BlatzAdict Wrote:(03-09-2011, 11:24 AM)unity100 Wrote: i dont get what you are intending to mean in the above post. you are arguing against experiential catalyst. like not to masterbate, or not to do something that results in experiential catalyst. something the orion group promotes to no end on an ascension group where the members channel members of the orion empire.. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - Turtle - 03-09-2011 This is really happening again? Really? .... Blatz makes bold statements which seem very provoking towards Unity. Unity responds in similar fashion. Then Blatz and another member point at Unity and say "you are being STS" .... Really? RE: Ha ! 'Slackers', 'lazies', 'losers' ... - unity100 - 03-09-2011 (03-09-2011, 12:54 PM)BlatzAdict Wrote: you are arguing against experiential catalyst. like not to masterbate, or not to do something that results in experiential catalyst. something the orion group promotes to no end on an ascension group where the members channel members of the orion empire.. thank you for your eloquent explanation. i see that ... masturbation .... gaming industry ? never mind. ......... i take it you are young. that's not a problem, however it is rather impossible to make any kind of in-context, coherent discussions with you. in the two incidents i attempted, it ended up in totally irrelevant replies. this time masturbation came into the equation suddenly, when it was about whether blockbuster games sell, or dont sell a lot. it is nice for someone young like you to be working (as much as s/he can) on spiritual matters, however at this stage discussing with you is impossible. therefore i will have to skip by your posts from now on. thank you for your participation. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - BlatzAdict - 03-09-2011 (03-09-2011, 12:59 PM)unity100 Wrote: it is nice for someone young like you to be working (as much as s/he can) on spiritual matters, however at this stage discussing with you is impossible. just because you are old, doesn't mean your soul is very old. "It is your resistance to what IS that causes your suffering" - Buddha. Try applying that to what you think about video games and the media. You are resisting it and u don't even see it because your ego is getting in the way. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - 3DMonkey - 03-09-2011 Take 100 bring4th members. Tell them to play the most violent game 5 hours a day for a month. Tell them they are to consciously use the game to make them a more happy and loving person. Tell them to focus on the positivity of playing the game. Could they do it? ABSOLUTELY! Would they become murdering mush blobs? NOT AT ALL! The choice is ours. A video game is so so so low on the totem of things that set people off. Anything can make us hate. Anything at all. I could get pissed off that, despite all my effort, the annoying weeds in my lawn persist. I could punch a brick wall and scream at the heavens. Then I could turn my anger to the herbicide companies and blame them for conspiring against me. Ridiculous? Of course it is! I know there is always next year. If I take the time to get to know what a weed is and how it grows, I can see it's purpose. I can find what my lawn desires to thrive and provide it. The weeds are not the problem. It would be my problem- how I approach the scene. What a relaxing time it was once, to clear my weekend schedule, get my favorite snacks, and bed down for a 72 hour marathon of playing the new release of my favorite gaming system. Mmmmm. Happy times.... Now it's lawn maintenance. LOL. Equally happy, btw. More, video games reinforce putting in the preparation to achieve a specific goal. They do. Again, just like finally mastering a new tune on an instrument. Or a kartwheel. Etc. Etc. Blatz, you are a young idiot that doesn't know anything worth iterating. You are so stupid! Gaw! Why do I have to live on this earth with you? Annoying imbeciles! You don't want to discredit and bash the things that I want to bash, and that makes me so much better than you. Believe me. I'm right. You'll see. You'll all see! ![]() Love you Blatz. Love you too, Unity ![]() Seriously? LOL, I'm smiling... RE: Ha ! 'Slackers', 'lazies', 'losers' ... - Lorna - 03-09-2011 this is a really interesting thread felt i should reply to your post 3DMonkey because the scenario you suggest, B4th members playing a violent game - i honestly, in all sincerity - i couldn't do it. i just couldn't. in the same way that i can no longer watch violent films or even aggressive films, or even the bleak emotionally intense soap operas we get in the uk lol! i just can't expose myself to these things any more, and i tend to feel ill if i do and i guess i wondered if other people felt similarly - bit of a tangent though RE: Ha ! 'Slackers', 'lazies', 'losers' ... - 3DMonkey - 03-09-2011 Lorna, I expected a response like yours. I totally understand. Not many would want to. I believe in your ability and others' to do it though. I believe my point was that a conscious effort could succeed, and it is under the desire of the individual. I would guess there are many other "hurtful" things you choose to refrain from, Lorna. Bless you. Love ya. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - Namaste - 03-09-2011 3DMonkey: yes indeed it's the player, as with any type of experience in the Game of life :¬) I used to be a semi-professional gamer, and I can say from experience that the many, many people I encountered over the years played in a mental state that stems from fear (protection/aggression/jealousy), rather than love/peace. The same applies to friends while growing up (from childhood through to university). Planetary consciousness reflects the combination of all individuated consciousnesses at any given time. There is a huge difference between the energetic patterns of a Mind that is in a loving/peaceful state compared to one engaged in combative games (resulting in fear based emotions). Each state of mind yields an energetic frequency. The combined frequency of each person yields planetary consciousnesses. The more people in fear based mental states, the more fear based events will manifest. It's as simple as that. As Bashar says, there is energy involved; it's simply physics. It takes an awake mind to play combative games in a loving manner. The vast majority are asleep, adding only to the negative manifestations of the world. This doesn't even take into consideration the psychological effect violent games have on children; they become desensitized to violence and killing. There are multiple studies on this. Those in 3D living from the heart (4th density), will simply not be attracted to violence. Those who are, are operating from the yellow ray. There is nothing 'bad' about this; it's evolution. However, in a culture like ours, with much darkness, mass market violence which is accessible to pretty much any age group can only encourage negative effects. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - Aaron - 03-09-2011 3DMonkey Wrote:Take 100 bring4th members. Tell them to play the most violent game 5 hours a day for a month. Tell them they are to consciously use the game to make them a more happy and loving person. Tell them to focus on the positivity of playing the game. Could they do it? ABSOLUTELY! Would they become murdering mush blobs? NOT AT ALL! I agree with what you're saying! It really is all about the intent of the person playing or watching. One who is consciously attempting to polarize and making use of catalyst is immune to being swayed by STS attempts to control. But the purpose of the violent media is to sway/control those who are NOT conscious, those who are in the sinkhole of indifference. Imagine being a higher STS entity, attempting to control a planetary population lower than you. (4th or 5th density vs 3rd) You would attempt to condition them with violent/distracting media much as Pavlov conditioned his dogs. Turtle Wrote:This is really happening again? Really? I agree, something needs to happen here. Look at the above example 3DMonkey gives about taking 100 bring4th members and telling them to play violent video games. We're supposed to be those who are consciously attempting to use catalyst! ![]() To everyone, be careful it's not your ego speaking, wanting to be right and not to be hurt. It's when lower chakras are blocked that we find ourselves in situations like these. We all act as mirrors to our other selves with our actions in order to provide catalyst to ourselves to polarize. From a higher point of view, where we are all one, this is a fruitful experience that allows our selves to polarize! Try this exercise: look at one of your posts that you've made in response to another's bellicose actions and pretend as if it were directed at yourself. What does that say that you may need to change about yourself? Look in the mirror... I love all of you and I think you all make valuable contributions to the forum! ![]() RE: Ha ! 'Slackers', 'lazies', 'losers' ... - 3DMonkey - 03-09-2011 @Namaste very true and much more complicated than u or I fully understand. The one point u seem to forget is that I'm starting with the man in the mirror. My unacceptance of the beauty of gaming would fuel a more negative consciousness. We can't change others. No matter what. We start with ourselves. LOL. I honestly replied to Namaste before reading Aaron's post. Honestly. Aaron, I'd like to reply to the workings of STS against the unenlightened. I think I did when answering Namaste. Only way to raise the level of the darkness is to be light, not to pry out pieces of darkness. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - Monica - 03-09-2011 (03-07-2011, 01:49 PM)Namaste Wrote: The most popular games involve killing others. The Call of Duty franchise being an example. The latest version broke record sales in a record time. So many video games are war games. And let's not forget those zombie killing games! Hey, zombies need love too! ![]() (03-08-2011, 09:34 AM)3DMonkey Wrote: Even so, the "effect" is not fight or flight response. My point is that it is not real. There is no real effect on the player other than hand/eye reflex stimulation. Fight or flight has a REAL effect. Pretend doesn't make for genuine effect. Getting excited, with rapid heart rate, by getting close to reaching the next level is far different than having a pro football player running full force directly at you. Interestingly, studies have been done showing that the brain doesn't know the difference between the memory of a real action and an imagined action. For example, when a person imagines playing tennis, the brain cannot distinguish between the imagined event, and the person's memory of actually playing tennis. (Not sure how that relates to what you're discussing, but I thought it was worth mentioning.) RE: Ha ! 'Slackers', 'lazies', 'losers' ... - 3DMonkey - 03-09-2011 Yep. You got me. Doctors get to say a lot of things ![]() let's be honest, nobody is running out the screen door when they crank up a mutilating video game. Ahhh! Help! I don't understand this isn't real! Hehe. A good point, Monica. Flight simulators. The air force must have a secret underground facility where they keep all the dummies who think they can fly. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - Monica - 03-09-2011 (03-08-2011, 01:33 AM)turtledude23 Wrote: for all the people who want to stay asleep they need even more, and higher "quality" distractions to remain asleep. The easiest way to distract/entertain is with division and noise be it in the form of killing virtual people, becoming engrossed in the drama of shallow impatient characters, fantasizing about living like a famous musician, etc. Oh wow, I hadn't thought of it that way! So it really is providing a service to them, if they are choosing to stay asleep. On the other hand, in the case of good quality movies, etc. in which there is character development, a person might actually process the movie character's experiences as a sort of vicarious catalyst. Just as we see representations of archetypal energies in real-life characters and characters in great works of literature, so too can we learn from the experiences of well-developed movie characters. My husband has an uncanny ability to remember, verbatim, dialog from movies he saw 30 or 40 years ago. Sometimes when we are experiencing some situation with a person, he might remember a scene from a movie, and quote the dialog, because it fits the situation perfectly. I was always amazed at his ability to do this, and one day I realized that, to him, those movies had served the purpose of allowing him to experience various situations that he never would have experienced in real life, or, in other cases, reinforced a certain pattern of catalyst. Same with dreams. I once read a book called Joy's Way which stated that real life, dream time, movies, etc. are all enactments of archetypal energies, and the shaman's way is to view each incident, whether 'real' or in a movie or book, ie. anything that captures our attention, as a catalyst. I found this idea very intriguing and have attempted to apply it in my life. Surely, spending hours in front of a tv or computer can be an easy way to stay asleep. But, if we pay attention to the archetypal patterns in the movie, game, etc. then it could have some redeeming value. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - 3DMonkey - 03-09-2011 Nice, Monica reminds me of the idea that the Holy Spirit (if u prefer) will use whatever is stored up in your brain to reveal truths in real time. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - BlatzAdict - 03-09-2011 i don't get it, u guys are saying the same thing i'm saying. that stories are catalyst but interpreting what i'm saying as losing myself. what exactly is it that i'm saying is different. i don't think it's right to create a highly censored environment for people just because someone doesn't agree with it. i'm trying to promote tolerance so why am i getting shut down for that. ultimately people can only come to these conclusions on their own. there's no way to force people into becoming STO in the first place. otherwise it would not make this duality. it would make it.. a stagnant oligarchy of good and purity. and Ra described what happened in the last octave where there was no STS.. no one learned anything or grew spiritually because there was no catalyst. so shouldn't good and bad be lumped together? so people like Lorna can say something like, I just can't handle it. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - Monica - 03-09-2011 (03-08-2011, 11:35 AM)unity100 Wrote: modern programming/television/entertainment isnt an 'art form'. its mass manufactured moneymaking. this also applies to gaming unfortunately. I would substitute 'mainstream' for 'modern.' I'd say that mainstream tv/music/games etc. contain very little art, because they follow a formula. Whatever sells, is replicated. Replication isn't art. However, there is still a great deal of art out there too. But it's usually the obscure music, movies, etc. which never reach commercial success. My definition of art would be original, creative expression. A band creating songs on their own, for the sake of art, is creating art. Whereas, a band who follows a formula, for the purpose of selling the album, isn't creating art. It's like the difference between an experienced chef creating a new, delicious dish, as opposed to someone just following a recipe. Both meals might taste good. And the dish from the recipe might have been art when it was originally created. But copying a recipe isn't creating. Of course, this is all just my subjective opinion! As they say, beauty is in the eyes of the beholder! ![]() Getting back to the original topic of this thread, it appears there is a distinction between those who are asleep and those who seem to be slacking, but are radiating light. I'm not sure how much light one can radiate by being entertained. Not that there's anything inherently wrong with indulging in a bit of entertainment! We all need a little fun in our lives. But is it radiating? I don't see how a passive activity can be radiating. (03-08-2011, 11:53 AM)BlatzAdict Wrote: it's not about killing it's about having fun. it doesn't matter if that game is about killing or not, what matters is that it's fun. wow :exclamation: RE: Ha ! 'Slackers', 'lazies', 'losers' ... - 3DMonkey - 03-09-2011 Uh oh. Monkey poo flew in unintentional direction. Check ur messages blatz RE: Ha ! 'Slackers', 'lazies', 'losers' ... - unity100 - 03-09-2011 (03-09-2011, 12:56 PM)Turtle Wrote: This is really happening again? Really? actually this case is different from others. not only there was no 'responding in similar fashion', but also there was a curious element of non-communication on the receiving end : one of them put forth a generic, overreaching statement that is statistically incorrect about some side discussion that was present in this thread, in the form of the state of gaming industry in regard to art versus mass manufacturization of the industry - something that the prominent figures on top of the industry dont even debate anymore - its an accepted fact. he actually even said that continually repeating sequels do not sell, whereas actually all the top sales charts are populated solely by such sequels and franchises from big corporations, and this is why they are called blockbusters in the first place. i have given yearly sale statistics to point out to the picture. i shouldnt have needed to do that, to someone who had had been educated in the gaming sector. another, had had thought that i was saying 'games are evil', and 'dont play games', and has came out to say that what i was saying was 'sts'. apparently he neither read what i had had said, or comprehended it. because only then it would be possible to mistake a statement about the state of industry in regard to ongoing franchises versus innovative indie games, as 'games are evil'. i took it so that he was being exceedingly defensive in the discussion he was making with some other members in regard to whether violent games are sts or not, and in reflex, just misunderstood the totally irrelevant art/innovation versus mass manufacturing in gaming side discussion, as the same discussion. the other then took on the opportunity to outright call me 'sts', banking on that. i asked the reasoning for it, and i had had been provided with a curious picture about forum trolling, this that. there was no way left for me, to thank my way out of the 'discussion' at this point. there was nothing that could be discussed. i also noticed something curious about 'mamas needing hug' in one of their posts though, with the corner of my eye. that was interesting. RE: Ha ! 'Slackers', 'lazies', 'losers' ... - 3DMonkey - 03-09-2011 I think they are both just plain stupid, don't you unity100? ![]() they must not have brains. Too much modern media, I guess. Oo oo ee ee aw aw awww. I love your thickness. So soft. |