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    Bring4th Bring4th Community Artistic Endeavors My 3D Renderings

    Thread: My 3D Renderings


    YinYang (Offline)

    Member
    Posts: 1,047
    Threads: 25
    Joined: Mar 2016
    #31
    07-19-2016, 11:46 AM
    Blatz is right, 3ds Max can take you very far, I've seen people do amazing things with it, but the guys who take it to the next level move on to Maya.

      •
    AnthroHeart (Offline)

    Anthro at Heart
    Posts: 19,119
    Threads: 1,298
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    #32
    07-19-2016, 12:12 PM
    (07-19-2016, 11:12 AM)BlatzAdict Wrote: there is a student version of maya that is like 90 bucks. i really suggest you get that. 3ds max is more for architecture and maya has more character modeling tools.

    plus you need photoshop or some kind of art program that has multiple layers to create textures.

    here is my crappy 3d modeling reel from after i finished art college. i'm happy to answer any questions you have and point you in the right direction.

    don't use blender. theres no animation company that uses that. use maya.. maya... maya... or 3ds max..

    If you never heard of Gnomon Workshop, you may want to check out their stuff, they have everything from beginning to advanced tutorials using ZBrush. i have a bachelors of science in video game art and design. i graduated like 4-5 years ago.

    https://www.thegnomonworkshop.com

    I'm not looking to get hired. I just want to be able to model a character that I like. And perhaps animate him. Once I have the principles down I can do much more.

    Doesn't Maya put a watermark on renderings?

      •
    AnthroHeart (Offline)

    Anthro at Heart
    Posts: 19,119
    Threads: 1,298
    Joined: Jan 2010
    #33
    07-19-2016, 04:52 PM
    (07-19-2016, 11:12 AM)BlatzAdict Wrote: there is a student version of maya that is like 90 bucks. i really suggest you get that. 3ds max is more for architecture and maya has more character modeling tools.

    plus you need photoshop or some kind of art program that has multiple layers to create textures.

    here is my crappy 3d modeling reel from after i finished art college. i'm happy to answer any questions you have and point you in the right direction.

    don't use blender. theres no animation company that uses that. use maya.. maya... maya... or 3ds max..

    If you never heard of Gnomon Workshop, you may want to check out their stuff, they have everything from beginning to advanced tutorials using ZBrush. i have a bachelors of science in video game art and design. i graduated like 4-5 years ago.

    https://www.thegnomonworkshop.com

    I'm not a student so I couldn't do the educational version. But they do have Maya LT version that is cheaper than regular Maya.

      •
    AnthroHeart (Offline)

    Anthro at Heart
    Posts: 19,119
    Threads: 1,298
    Joined: Jan 2010
    #34
    07-20-2016, 04:18 PM
    I haven't had as much time to spend on Blender lately because I have to take care of my mom, and fix meals and such.
    I did spend a couple hours though trying to sculpt a face without luck. At this rate I won't get burned out.
    [+] The following 1 member thanked thanked AnthroHeart for this post:1 member thanked AnthroHeart for this post
      • Jade
    AnthroHeart (Offline)

    Anthro at Heart
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    #35
    07-23-2016, 03:23 PM
    I studied collisions of rigid bodies. Here's a ball falling onto another one.

    http://www.furriesrock.com/images/Blende...mation.mp4

      •
    BlatzAdict (Offline)

    Member
    Posts: 1,374
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    #36
    07-23-2016, 05:00 PM (This post was last modified: 07-23-2016, 05:02 PM by BlatzAdict.)
    (07-19-2016, 12:12 PM)IndigoGeminiWolf Wrote:
    (07-19-2016, 11:12 AM)BlatzAdict Wrote: there is a student version of maya that is like 90 bucks. i really suggest you get that. 3ds max is more for architecture and maya has more character modeling tools.

    plus you need photoshop or some kind of art program that has multiple layers to create textures.

    here is my crappy 3d modeling reel from after i finished art college. i'm happy to answer any questions you have and point you in the right direction.

    don't use blender. theres no animation company that uses that. use maya.. maya... maya... or 3ds max..

    If you never heard of Gnomon Workshop, you may want to check out their stuff, they have everything from beginning to advanced tutorials using ZBrush. i have a bachelors of science in video game art and design. i graduated like 4-5 years ago.

    https://www.thegnomonworkshop.com

    I'm not looking to get hired. I just want to be able to model a character that I like. And perhaps animate him. Once I have the principles down I can do much more.

    Doesn't Maya put a watermark on renderings?

    umm i don't think so no.

    my specialty is character modeling. or... was character modeling

    http://www.dailymotion.com/video/x27nk9_...-reel_news

    honestly, you should set aside time to just watch at least one character modeling video.

      •
    AnthroHeart (Offline)

    Anthro at Heart
    Posts: 19,119
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    Joined: Jan 2010
    #37
    07-23-2016, 07:35 PM
    (07-23-2016, 05:00 PM)BlatzAdict Wrote:
    (07-19-2016, 12:12 PM)IndigoGeminiWolf Wrote:
    (07-19-2016, 11:12 AM)BlatzAdict Wrote: there is a student version of maya that is like 90 bucks. i really suggest you get that. 3ds max is more for architecture and maya has more character modeling tools.

    plus you need photoshop or some kind of art program that has multiple layers to create textures.

    here is my crappy 3d modeling reel from after i finished art college. i'm happy to answer any questions you have and point you in the right direction.

    don't use blender. theres no animation company that uses that. use maya.. maya... maya... or 3ds max..

    If you never heard of Gnomon Workshop, you may want to check out their stuff, they have everything from beginning to advanced tutorials using ZBrush. i have a bachelors of science in video game art and design. i graduated like 4-5 years ago.

    https://www.thegnomonworkshop.com

    I'm not looking to get hired. I just want to be able to model a character that I like. And perhaps animate him. Once I have the principles down I can do much more.

    Doesn't Maya put a watermark on renderings?

    umm i don't think so no.

    my specialty is character modeling. or... was character modeling

    http://www.dailymotion.com/video/x27nk9_...-reel_news

    honestly, you should set aside time to just watch at least one character modeling video.

    Yeah, I'm looking into that. Right now I'm studying particles and rigid bodies. Going through a few tutorials on that. Then I'll do character modeling.
    There is only one character I really want to model. And I'm giving myself a year to do so, studying almost every day. But not getting burned out.
    Thanks for the great advice.
    [+] The following 1 member thanked thanked AnthroHeart for this post:1 member thanked AnthroHeart for this post
      • Jade
    Aion (Offline)

    Sentinel of the LVX Decad
    Posts: 4,760
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    #38
    07-23-2016, 07:38 PM
    I think I like 3DS Max more because I'm a classic box-style modelor, I like to get right down to the vertexes and build the geometry. Maya is good if you're doing more high-resolution stuff or thicker detail with lots of smoothing but I find 3DS a lot more comfortable for game models and building meshes.

      •
    Aion (Offline)

    Sentinel of the LVX Decad
    Posts: 4,760
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    Joined: Apr 2015
    #39
    07-23-2016, 07:43 PM
    I haven't made a model in years but this was one of the last ones I was working on.

    [Image: 20765_471096840584_1614244_n.jpg?efg=eyJ...e=582AA7D5]
    [+] The following 2 members thanked thanked Aion for this post:2 members thanked Aion for this post
      • Jade, isis
    AnthroHeart (Offline)

    Anthro at Heart
    Posts: 19,119
    Threads: 1,298
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    #40
    07-23-2016, 08:01 PM
    Well I couldn't justify or back up a need for a 3DSMax or Maya license. And Maya costs like $1700 per year. 3DSMax also costs the same at their website.

      •
    Aion (Offline)

    Sentinel of the LVX Decad
    Posts: 4,760
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    Joined: Apr 2015
    #41
    07-23-2016, 11:13 PM
    Yeah if it's just for fun, just go with casual!

      •
    AnthroHeart (Offline)

    Anthro at Heart
    Posts: 19,119
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    #42
    07-24-2016, 04:44 AM
    (07-23-2016, 05:00 PM)BlatzAdict Wrote:
    (07-19-2016, 12:12 PM)IndigoGeminiWolf Wrote:
    (07-19-2016, 11:12 AM)BlatzAdict Wrote: there is a student version of maya that is like 90 bucks. i really suggest you get that. 3ds max is more for architecture and maya has more character modeling tools.

    plus you need photoshop or some kind of art program that has multiple layers to create textures.

    here is my crappy 3d modeling reel from after i finished art college. i'm happy to answer any questions you have and point you in the right direction.

    don't use blender. theres no animation company that uses that. use maya.. maya... maya... or 3ds max..

    If you never heard of Gnomon Workshop, you may want to check out their stuff, they have everything from beginning to advanced tutorials using ZBrush. i have a bachelors of science in video game art and design. i graduated like 4-5 years ago.

    https://www.thegnomonworkshop.com

    I'm not looking to get hired. I just want to be able to model a character that I like. And perhaps animate him. Once I have the principles down I can do much more.

    Doesn't Maya put a watermark on renderings?

    umm i don't think so no.

    my specialty is character modeling. or... was character modeling

    http://www.dailymotion.com/video/x27nk9_...-reel_news

    honestly, you should set aside time to just watch at least one character modeling video.

    Way cool demo reel. I'm researching hair and fur right now. I will probably have to use vertex groups to assign different fur color and clumpiness to parts of the body.

      •
    AnthroHeart (Offline)

    Anthro at Heart
    Posts: 19,119
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    Joined: Jan 2010
    #43
    07-24-2016, 04:45 AM
    (07-23-2016, 07:43 PM)Aion Wrote: I haven't made a model in years but this was one of the last ones I was working on.

    [Image: 20765_471096840584_1614244_n.jpg?efg=eyJ...e=582AA7D5]

    Coolness. I started trying to sculpt a face using a sphere primative, but the vertices went all out of whack.

      •
    AnthroHeart (Offline)

    Anthro at Heart
    Posts: 19,119
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    #44
    07-27-2016, 01:13 PM
    A falling house of cards.

    http://www.furriesrock.com/images/Blende.../Cards.mp4
    [+] The following 1 member thanked thanked AnthroHeart for this post:1 member thanked AnthroHeart for this post
      • Jade
    AnthroHeart (Offline)

    Anthro at Heart
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    #45
    07-28-2016, 07:54 PM
    My first try at modeling a human. The tutorial didn't cover the face though.

    [Image: human_front.png]

    [Image: human_back.png]
    [+] The following 2 members thanked thanked AnthroHeart for this post:2 members thanked AnthroHeart for this post
      • Jade, isis
    ada (Offline)

    Member
    Posts: 1,680
    Threads: 85
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    #46
    07-28-2016, 08:20 PM
    (07-24-2016, 04:45 AM)IndigoGeminiWolf Wrote:
    (07-23-2016, 07:43 PM)Aion Wrote: I haven't made a model in years but this was one of the last ones I was working on.

    [Image: 20765_471096840584_1614244_n.jpg?efg=eyJ...e=582AA7D5]

    Coolness. I started trying to sculpt a face using a sphere primative, but the vertices went all out of whack.

    [Image: hqdefault.jpg]
    [+] The following 1 member thanked thanked ada for this post:1 member thanked ada for this post
      • Aion
    AnthroHeart (Offline)

    Anthro at Heart
    Posts: 19,119
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    #47
    08-01-2016, 06:12 PM
    This was a challenge because Blender wasn't playing along for the most part.


    [Image: human_head.png]
    [+] The following 3 members thanked thanked AnthroHeart for this post:3 members thanked AnthroHeart for this post
      • Minyatur, Jade, isis
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