10-11-2011, 01:20 PM
And the great software interface we have for creation.
I adore 3D animation, and in my density am working on modeling rudimentary energy patterns to begin rigging characters, apply texture mapping, define the kinematics, and then eventually rendering. After that it would be things like lighting and ray-tracing for instance. I can render the sensation of something almost solid, complete with taste. But I have to build a whole lot more energy density before I can get into the character modeling.
I adore 3D animation, and in my density am working on modeling rudimentary energy patterns to begin rigging characters, apply texture mapping, define the kinematics, and then eventually rendering. After that it would be things like lighting and ray-tracing for instance. I can render the sensation of something almost solid, complete with taste. But I have to build a whole lot more energy density before I can get into the character modeling.