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A Trinity of Release - Printable Version

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A Trinity of Release - Unbound - 10-11-2011

Perception is the controller, WE are the Architect, and reality is a simulation. That is All.



RE: A Trinity of Release - AnthroHeart - 10-11-2011

Mind is singularity, the universe is projection of mind.

We are all in singularity, and nothing (neither consciousness nor time) is really moving.

We are the programmer, instantiating this singularity into creation.



RE: A Trinity of Release - Unbound - 10-11-2011

The Single-Dimensional Pipeline flows through our Third Eye.



RE: A Trinity of Release - AnthroHeart - 10-11-2011

Pipeline of mind?



RE: A Trinity of Release - Unbound - 10-11-2011

Mind - Information, indeed!



RE: A Trinity of Release - AnthroHeart - 10-11-2011

And the great software interface we have for creation.

I adore 3D animation, and in my density am working on modeling rudimentary energy patterns to begin rigging characters, apply texture mapping, define the kinematics, and then eventually rendering. After that it would be things like lighting and ray-tracing for instance. I can render the sensation of something almost solid, complete with taste. But I have to build a whole lot more energy density before I can get into the character modeling.



RE: A Trinity of Release - Unbound - 10-11-2011

That is a wonderful parallel you are drawing there, since I am a 3D designer myself! Personally, I'm more of a modeller myself, I have a slower time with animation.



RE: A Trinity of Release - AnthroHeart - 10-11-2011

Well, I wouldn't move a character that I created right away. We tend to adore our creations so much, that at first, if they moved, I'd probably have a heart attack. We start with defining form, before giving them life, and then later a degree of free will. Maybe add in personality subroutines and such.


RE: A Trinity of Release - Unbound - 10-11-2011

This depends for me, usually the creation of a character is an easy part for me, I have distinct tastes and a vivid imagination, and then I tend to like to start them off right in the middle of their stories! I enjoy the seeking.



RE: A Trinity of Release - AnthroHeart - 10-11-2011

I'm not so ambitious yet to give them stories. Initially it's about seeking my greatest contrast. Meaning, what little things would they do or say to produce greatest emotional response at the time.

Do you model people, animals, anthros, or inanimates?



RE: A Trinity of Release - Unbound - 10-11-2011

Aha Well, keep in mind there will be a natural difference in our styles. For myself, I prefer to create an image that is conducive to its purpose or that just seems right, and then begin its context with some kind of simple description of character and demeanor. Then I project myself in to them and then let it grow intuitively, the whole story, creates itself and I don't have to animate, I let God do that part, he's quite good at it! Ehehe

Creator - CO-Creator anyone? Ah, beautiful!

I could model whatever I pleased, I imagine. BigSmile



RE: A Trinity of Release - AnthroHeart - 10-11-2011

Ah, I see. I sculpt with emotions and sexual energy. At this density, emotions for me can be very strong and fluid.



RE: A Trinity of Release - Unbound - 10-11-2011

I'm more intellectual in my capacity, I find myself with unlimited creativity but I have difficulties with flowing emotions.



RE: A Trinity of Release - AnthroHeart - 10-11-2011

I can't create an original character worth of crap. I take inspiration from other artists. Right now I'm working on the sharpness/sensation of teeth and biting force.