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    Bring4th Bring4th Studies Science & Technology Game Discussion - Artificial Intelligence

    Thread: Game Discussion - Artificial Intelligence


    carrie (Offline)

    Member
    Posts: 255
    Threads: 64
    Joined: Aug 2009
    #1
    12-13-2009, 09:04 AM (This post was last modified: 12-13-2009, 09:07 AM by carrie.)
    We're looking at several artificial intelligence engines (the kind which gives non-player characters some intelligence and give varied responses)

    For example, STO virtual non-player character would seek towards certain goals in non-determinate ways / or react to virtual player in certain manner depending on his chakras or polarity level, or other certain conditions

    this is open-thread, feel free to comment on this
    Example would be:

    Virtual character starts to increase polarity, suddenly some virtual non-player characters seems to act more mean or more hostile for no reason and if not handled correctly, causes virtual character to lose polarity

      •
    Questioner (Offline)

    A Server of the Divine Plan, in harmony
    Posts: 1,115
    Threads: 56
    Joined: Oct 2009
    #2
    12-13-2009, 01:09 PM
    You might be able to merge this with the chakras thread, see my comment there.

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