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Game Discussion - Artificial Intelligence - Printable Version

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Game Discussion - Artificial Intelligence - carrie - 12-13-2009

We're looking at several artificial intelligence engines (the kind which gives non-player characters some intelligence and give varied responses)

For example, STO virtual non-player character would seek towards certain goals in non-determinate ways / or react to virtual player in certain manner depending on his chakras or polarity level, or other certain conditions

this is open-thread, feel free to comment on this
Example would be:

Virtual character starts to increase polarity, suddenly some virtual non-player characters seems to act more mean or more hostile for no reason and if not handled correctly, causes virtual character to lose polarity


RE: Game Discussion - Artificial Intelligence - Questioner - 12-13-2009

You might be able to merge this with the chakras thread, see my comment there.