coming back on context,
is there "anything" else needed?
my list would be:
- understanding of free will,
- law of confusion and potential of free will,
- veil of forgetfulness,
- choice to serve others or serve self,
- karma and forgiveness, forgetting
- healing (forgiveness, fasting)
- catalysts (lessons)
- spiritual growth for +positive entities
- relationship and love that demands no return - and piercing the veil,
- chakras, what exactly is it, how it works, how it affects us,
- negative polarity (how to respond to negative polarity people, psychic attacks)
something that would be fun (not boring, plenty of audio-visuals)
btw, i won't necessarily reply back so soon, maybe 1 month later when i've gathered sufficient materials
Hi Ali,
I missed your question.
[code] we have here uses [physics engine]*, so there is gravity + mass + action. Each [model]* is given specific [gravity] + [mass] + [set of allowed actions and interactions].
[code] = game code in C++, inter-actions are scripted in JavaScript, similar to Ultima VIII server, Adobe Air server.
[physics engine] = some more codes which simulates physics in 3D virtual world.
[model] = 3d representation of objects
each group of [object]s is called [model] is given [mass]
[mass] is how heavy object is, so more heavier requires more work to move it.
[set of allowed actions and interactions]
each [object] consists of 3 dimensional objects which is contained in [worldspace]
an [object] is anything in the [worldspace]
[worldspace] represents whole entire model of the game at that location, e.g., a scene with waterfall, 3 dimensional scene.
example scene:
background would be woods, grass and trees. all of those are objects rendered in 3-dimensions, person can move around. he meets another character. other character would be scripted to interact with him.
this is very effortless, it is not - i need to build a render to render graphics in certain manner, I need to build worldspace or geometry, I need to build GUI graphics.
it is more towards, how can I make the object interact with player?.
you'll be surprised most codes is less than 200 lines per script of each object.
is there "anything" else needed?
my list would be:
- understanding of free will,
- law of confusion and potential of free will,
- veil of forgetfulness,
- choice to serve others or serve self,
- karma and forgiveness, forgetting
- healing (forgiveness, fasting)
- catalysts (lessons)
- spiritual growth for +positive entities
- relationship and love that demands no return - and piercing the veil,
- chakras, what exactly is it, how it works, how it affects us,
- negative polarity (how to respond to negative polarity people, psychic attacks)
something that would be fun (not boring, plenty of audio-visuals)
btw, i won't necessarily reply back so soon, maybe 1 month later when i've gathered sufficient materials
Quote:I like the idea of the prism, some kind of simulation of the different rays that you have to balance out could be part of the mechanics... But the amount of human interactions possible is virtually endless. How do you get those in a computer? Smile Or how do you select which ones to put in?
Hi Ali,
I missed your question.
[code] we have here uses [physics engine]*, so there is gravity + mass + action. Each [model]* is given specific [gravity] + [mass] + [set of allowed actions and interactions].
[code] = game code in C++, inter-actions are scripted in JavaScript, similar to Ultima VIII server, Adobe Air server.
[physics engine] = some more codes which simulates physics in 3D virtual world.
[model] = 3d representation of objects
each group of [object]s is called [model] is given [mass]
[mass] is how heavy object is, so more heavier requires more work to move it.
[set of allowed actions and interactions]
each [object] consists of 3 dimensional objects which is contained in [worldspace]
an [object] is anything in the [worldspace]
[worldspace] represents whole entire model of the game at that location, e.g., a scene with waterfall, 3 dimensional scene.
example scene:
background would be woods, grass and trees. all of those are objects rendered in 3-dimensions, person can move around. he meets another character. other character would be scripted to interact with him.
this is very effortless, it is not - i need to build a render to render graphics in certain manner, I need to build worldspace or geometry, I need to build GUI graphics.
it is more towards, how can I make the object interact with player?.
you'll be surprised most codes is less than 200 lines per script of each object.