12-12-2009, 01:06 PM
I see the L/L Research material discuss polarity on a 0 to 100% scale.
0 is totallly self-absorbed, seeing others as tools to manipulate for one's self regardless of the cost to others.
100 is totally radiant in service to others, regardless of the cost to one's self.
Typical human starts at 25.
Harvestable for STS is 5 or less.
Harvestable for STO is 51 or more.
It is possible to reverse the scale, eg. 5% STO (5% considerate) is the same as 95% STS (almost completely selfish) but that could quickly get confusing.
Did you see my other post about a delay?
Random time delay between action and change in score.
As life continues, as polarity increases (closer to either extreme), and I'd add, as more same-polarity-direction acts are done in a row or over a period of time, the maximum random time delay is reduced. In other words, the more consistently you act, the more expeditiously you get results.
I agree with Peregrinus that it would be nice to have some "skip ahead" feature - what comes to mind is that in the TV show Wheel of Fortune, players can quit guessing letters for free and instead buy a vowel, or guess the phrase. But I have no idea how or whether your game could include such a provision.
0 is totallly self-absorbed, seeing others as tools to manipulate for one's self regardless of the cost to others.
100 is totally radiant in service to others, regardless of the cost to one's self.
Typical human starts at 25.
Harvestable for STS is 5 or less.
Harvestable for STO is 51 or more.
It is possible to reverse the scale, eg. 5% STO (5% considerate) is the same as 95% STS (almost completely selfish) but that could quickly get confusing.
Did you see my other post about a delay?
Random time delay between action and change in score.
As life continues, as polarity increases (closer to either extreme), and I'd add, as more same-polarity-direction acts are done in a row or over a period of time, the maximum random time delay is reduced. In other words, the more consistently you act, the more expeditiously you get results.
I agree with Peregrinus that it would be nice to have some "skip ahead" feature - what comes to mind is that in the TV show Wheel of Fortune, players can quit guessing letters for free and instead buy a vowel, or guess the phrase. But I have no idea how or whether your game could include such a provision.