12-05-2009, 11:31 PM
I want to just dive in here to play with the creative idea.
I think this is not beyond the realm of possibility, to not only make a game that has Law of One elements (but not completely Law of One because that is not organic. Plus it's a lot of information.) But to also make it one of the best games a person could play.
For instance, Gran Turismo that I used to play on the playstation was a very good game, but if anyone remembers the Licences, they were not easy (especially to do them well). The challenges don't always need to involve easy fixes and monsters.
So, my idea, is in a grand theft auto sort of setting. The player goes through initiations slowly and gains a strong ability, such as telekinesis. The abilities are so hazardous, that it takes a while to learn to use them. You may end up killing someone by accident. But you gain polarity by essentially learning to use them, and then using them in a good way. Which is a further challenge. (A lot of creativity around this).
You go through densities, you manage whole planetary populations. You get them to harvest correctly (great idea for some to learn the lesson of non interference) as problems with individual entites and free will abide.
A lot of games are so static. Grand theft auto. Kill, chainsaw. It all feels the same after a while. This game wouldn't have to be. It might make someone feel that they are in the midst of a very well written sci-fi novel.
I think this is not beyond the realm of possibility, to not only make a game that has Law of One elements (but not completely Law of One because that is not organic. Plus it's a lot of information.) But to also make it one of the best games a person could play.
For instance, Gran Turismo that I used to play on the playstation was a very good game, but if anyone remembers the Licences, they were not easy (especially to do them well). The challenges don't always need to involve easy fixes and monsters.
So, my idea, is in a grand theft auto sort of setting. The player goes through initiations slowly and gains a strong ability, such as telekinesis. The abilities are so hazardous, that it takes a while to learn to use them. You may end up killing someone by accident. But you gain polarity by essentially learning to use them, and then using them in a good way. Which is a further challenge. (A lot of creativity around this).
You go through densities, you manage whole planetary populations. You get them to harvest correctly (great idea for some to learn the lesson of non interference) as problems with individual entites and free will abide.
A lot of games are so static. Grand theft auto. Kill, chainsaw. It all feels the same after a while. This game wouldn't have to be. It might make someone feel that they are in the midst of a very well written sci-fi novel.