12-01-2009, 09:49 AM
(This post was last modified: 12-01-2009, 09:50 AM by Questioner.)
(12-01-2009, 04:45 AM)carrie Wrote: coming back on context,
is there "anything" else needed?
my list would be:
...
Your list looks good to me, however, I recommend you search lawofone.info for the phrase "first distortion" and also consider the contents of Carla's Living the Law of One 101: The Choice. This book is the one she intended as a tutorial to introduce people to the concepts, so why not follow her outline for your game?
Quote:you'll be surprised most codes is less than 200 lines per script of each object.
That does surprise me. I guess each object must inherit a lot of capabilities from the library.
(12-01-2009, 09:38 AM)Ali Quadir Wrote: I don't know how to operationalize most of the factors you suggest are important in gameplay. It's cool to say that we want something to be in the game. But how do you put it in?
I agree.
Carrie, I'm excited and curious to see what you come up with after your time to ponder.