12-01-2009, 09:38 AM
(12-01-2009, 04:45 AM)carrie Wrote: example scene:
background would be woods, grass and trees. all of those are objects rendered in 3-dimensions, person can move around. he meets another character. other character would be scripted to interact with him.
this is very effortless, it is not - i need to build a render to render graphics in certain manner, I need to build worldspace or geometry, I need to build GUI graphics.
it is more towards, how can I make the object interact with player?.
you'll be surprised most codes is less than 200 lines per script of each object.
How would you implement for example forgiveness into this game? How do you measure if the player forgives another entity in the world that did him wrong? How do you know they're not doing it just to get at the reward?
I don't know how to operationalize most of the factors you suggest are important in gameplay. It's cool to say that we want something to be in the game. But how do you put it in?