hi,
we do extensive work with graphics (see attachments* 1, 2). the idea is focus towards content and story telling.
we use world-space editor along with sound mixer, font render, effects render, texture mapper (see attachment 3)
texture (or layout render) assembles all graphics into world-space (see attachment 4)
world-space is desgined in CAD (computer-aided design) environment (see attachment 5)
(*attachment graphics were scaled down, original loss-less is 2megs PNG file)
render includes accurate weather, rain, flame, burning effect.
i guess this game would be complete opposite of Doom or those shoot'em-ups
weather can be easily simulated (see attachment 6)
most codes is in C++,
most of interactions can probably be scripted.
we do extensive work with graphics (see attachments* 1, 2). the idea is focus towards content and story telling.
we use world-space editor along with sound mixer, font render, effects render, texture mapper (see attachment 3)
texture (or layout render) assembles all graphics into world-space (see attachment 4)
world-space is desgined in CAD (computer-aided design) environment (see attachment 5)
(*attachment graphics were scaled down, original loss-less is 2megs PNG file)
render includes accurate weather, rain, flame, burning effect.
i guess this game would be complete opposite of Doom or those shoot'em-ups
weather can be easily simulated (see attachment 6)
most codes is in C++,
most of interactions can probably be scripted.