09-29-2009, 03:25 AM
One aspect of this may relate to the demographics of young male adults who may not have awakened their fore-brains to a point of independent cognition - these young candidates make good soldiers who can operate the next generation of robot warriors with their razor sharp reflexes and impeccable hand eye coordinations.
Another aspect may be the evolutionary motif of up-leveling to beat the game may be analogous to other life processes at play.
Many online games draw hundreds of thousands of players who combine in a sort of social memory complex - their common interest in dissipating their violent tendencies in passive ways, on the comfort of their couches.
In the context of brain waves, the Fight or Flight mechanism may be the antithesis of a high quality meditative state - unless the there becomes a desensitization where toxic stress hormones are completely depleted and its just ho-hum routine. If one could sustain a high quality meditative state while playing a video game, that may be some indication of self mastery.
Like a violent dream, video games may foster some greater sense of courage that may allow a person some greater freedom of choice in confronting intimidating situations in a forthright way. Violence can offer an expediency to resolution that may otherwise take forever in a merciful approach. Violence in some cases, may be interpreted as a short cut choice to reaching long lasting peace faster than may be possible otherwise.
The return to lower densities by many wanderers may relate to the lessons of making peace with violence, and video games may be a practical way to do that.
paddy
Another aspect may be the evolutionary motif of up-leveling to beat the game may be analogous to other life processes at play.
Many online games draw hundreds of thousands of players who combine in a sort of social memory complex - their common interest in dissipating their violent tendencies in passive ways, on the comfort of their couches.
In the context of brain waves, the Fight or Flight mechanism may be the antithesis of a high quality meditative state - unless the there becomes a desensitization where toxic stress hormones are completely depleted and its just ho-hum routine. If one could sustain a high quality meditative state while playing a video game, that may be some indication of self mastery.
Like a violent dream, video games may foster some greater sense of courage that may allow a person some greater freedom of choice in confronting intimidating situations in a forthright way. Violence can offer an expediency to resolution that may otherwise take forever in a merciful approach. Violence in some cases, may be interpreted as a short cut choice to reaching long lasting peace faster than may be possible otherwise.
The return to lower densities by many wanderers may relate to the lessons of making peace with violence, and video games may be a practical way to do that.
paddy