01-04-2021, 06:48 PM
(09-23-2020, 05:37 PM)Asolsutsesvyl Wrote: Continuing the video game side-track for a little bit...
(09-23-2020, 12:57 PM)Ymarsakar Wrote: I did see a game on Steam, phantasy star online 2, and there was an anime series or two touching upon an intro to it.
As far as I know and have research verified, Japan is a relic of Lemuria/Mu/Atlantis. One of the cultural groups split during a Flood. Not sure if this was during Mu or Atlantis however. Given their location though.. Mu.
The Japanese English visual nove, House in Fata Morgana (also on steam) was an excellent catalyst.
The newer Phantasy Star Online games are not as interesting to me; they borrow basic themes, story elements, naming, etc., while spinning out new things for a new generation of gaming experience. I think the deeper inspiration which slipped into the making of the PS games, whatever it is associated with, can be found in the most concentrated forms in the original four games. About those, I still plan to eventually write about the story for PS III in detail, similarly to how I did for PS II (producing a write-up better than that on Wikipedia). I made a few notes about that in the dedicated thread.
I know some people theorize about how the long-gone history of nations, and their geographical locations, is linked to what the modern minds belonging to the same peoples or areas come up with, through some "ancestral memory" type of inspiration. But I think such factors tend to be dwarfed by individual souls, and the influences working with them and with groups of creative minds in a state of flow. So, for example, I think it's more an accident of history that Japan ended up being where the kinds of people live who made (and in part still make) a great new cultural export.
(09-16-2020, 03:28 PM)Ymarsakar Wrote: [...] Why people get afraid of demons/Satan. It is a genetic heritage left over by thousands of years of distortion. Sorta like fear of lizards/dragons. They Drilled too Deep! Which seems like a fictional Dwarf reference, but in fact Atlantis DID drill too deep at one point...
While on the topic of games in connection with history, this reminded me of Chrono Trigger, the SNES RPG with the time travel adventure. It captures the idea of a demon feeding off of the life of a world in the form of "Lavos", a planetary parasite which crashed down to Earth and drilled down into it in prehistory. Later, during an ice age, a civilization modeled after ideas of Atlantis enters the picture.
The magical Kingdom of Zeal is airborne. Its inhabitants, those allowed to live in it, are genetically set apart from the lower cast of the Earthbound, who live in primitive poverty on the ground and below, and end up used as slave labor. The queen becomes possessed by Lavos when consumed with the striving for a greater power source for the civilization.
When the accursed machine directly harnessing Lavos' energy is moved closer to the source, and placed at a great new palace at the bottom of the ocean, disaster results. Lavos stirs, the crust of the planet is ripped open, and the civilization comes crashing down, literally, in a great fiery rain. Thereafter, as the ice age ends, the survivors of the two peoples end up mixing and surviving as one.
I find that era more interesting than the fictional present and the two futures (with or without a planet-sterilizing new fiery apocalypse). A key story element is how the greatest three scientists of Zeal ended up sucked into space-time distortions, ending up in other times, preparing the stage for later time and dimensional travel and other dynamics, including especially in the sequel Chrono Cross.
For expanding significantly on that, I think using another thread would be best. I'll end this little part with the note that the sequel, with its interesting ideas of multidimensional time, takes place in a new present, following a "time crash" engineered by one of the three Zeal scientists, who has a grand hyper-dimensional plan for preventing a new other-dimensional threat from undoing creation by swallowing up more and more timelines into non-manifest "darkness".
Well, why not expand significantly on that?