05-04-2009, 06:47 PM
(05-04-2009, 01:22 PM)Hkelukka Wrote: I apologize if im posting out of turn but after staring at that image of what seems like an holding a ... sort of I feel a strong urge and a desire to respond. If what I say is offensive or out of turn then please ignore it. I would offer a few comments and hope they lead somewhere.Lol Actually it's an undead priest holding a gnomish death knight if I'm not mistaking... You can see the big girls bone sticking out here and there. In spite of this it's apparently a populair choice. You might have noticed the references to a particular popular video game. These are fan impressions of the characters involved.
The image is particularly interesting because the cute innocence of the gnomish girl is contrasted by her role as a death knight which is the exact opposite of cute and innocent, while the undead horror is actually expressing the symbology of a holy priest, again a sharp contrast.
I think what you're saying is that by identification we can become one with our game avatars. I think that's the ultimate goal of any game. However even when that ultimate game experience happens. And sometimes they indeed approach it when story visuals and character building come together. Even then you are not the character of a game world. You are a person outside the gameworld fully immersed in a character in the game world.
You might forget that you are outside of that world. As in restrict your consciousness purely to the game world. But you will not lose your material component. Your mind will always be separate from the game world as it is not a part of the game world but a visitor in it. Basically you don't stop being a player when you become your avatar.
So total loss, as in death is an impossibility. Your health and wellbeing are guaranteed to be unaffected by the game. (At least when played in moderation ) And you will always be able to stand up and walk away from it.
In real life, you cannot stand up and walk away. If you get hurt then that hurt is all there is, it is not an experience within an experience, it is THE experience. There is a special case where we play war games like paintball or live roleplay or some kind of war based reenactment. (Dodge ball?) In those situations the excitement is real, the "death" is struggled to avoid, but when it comes you just snap out of it and walk out of the game area to await the next round. Even then the immersion in the illusion will not be complete.
This is not to say that there is no level of us outside of the real world. However we usually have no awareness of it. And therefore our identification is absolute, and unlike a video game character which is much weaker. So you do not get hurt in a video game.
Now... Let me try to go where you were going. Because I do hear you. There is a certain analogy between the worlds. What would be needed to accomplish this transfer.
We would need to become fully ignorant of our outside reality. As in we'd need a veil of forgetting as we have in this reality. We'd either need a very high bandwidth connection to our avatar and our world. Meaning lots of detail. Or we'd need to restrict consciousness to a lower level to stop it from instantly figuring out the illusion through the lack of or errors in the details. (Which is what happens if our spiritual practices eventually give us 4d glimpses on our 3d world)
Basically you'd need to do what you did to enter this 3d existence.
The other way round you say that the soul of an artificially intelligent agent or an AI might be guiding the hands of the programmer to create himself. Now this is the correct way how our higher selves connected to this world and created these bodies for us to incarnate into. So that notion is certainly applicable.
However, game state can be represented in bits and bytes. There are only a finite amount of states. Therefore when a game is compiled ALL seemingly infinite but still finite amount of states the game can contain are already defined at that moment. The player has a lot of freedom. But he can never ever step outside that finite amount of possibilities that is defined in the games logic. Since the games state transfers are determined only by itself it is unaffectable from the outside. The ways modern computers have around this are input devices like keyboards mouse and basically all other IO devices.
So you'd need a bridge between the soul and the device. A way for the device to be affected by the soul that is not part of its definition. To put it bluntly you'd need a soul IO port.
Now obviously the two directions as you know are the same principle observed from different angles.
We are all that is. Or we are the player.
We identify with a persona inside of the IAM... We identify with a persona inside of a game.
We disconnect our experience of the higher self. We forget that we are playing a game.
Now the last point. Forgetting that we are playing a game. Does not happen. Therefore killing someone in a game with a triple spin combo followed by sending in the dragons and then jumping on the bits. Is likely to be entertaining to the victim. Since it is entertaining and he does not get hurt in any way. Players try to make a show of this. And hopefully the "victim" gets to repay the favor shortly after. This is an idealized representation but worst case we have to deal with bruised egos.
Causing connections sometimes between gamers who are not on the same faction who cannot speak to each other. Who can only basically kill each other and make friendly or impolite gestures. Both came to do exactly that. Both will not be hurt when their character dies. And both expect and desire the other person to not be a pacifist so the fight may be epic bloody and loads of fun. However the opposite also happens, players of opposing factions do form unspoken alliances and help each other out. Sometimes creating something approaching a relationship. "I know this avatar, he is friendly and helpful if we show to be friendly to him."
In "real" life. It would not be fun at all. With the exception of adepts we are too connected to our real life personas. Only a few of us can be killed and comment on how the killer did this particularly skillfully. Because in real life its not fun....
The difference is psychologically speaking being on a different level.
I think you're not a game player... Yet you seem to know exactly how this "real" world was formed. You seem to know exactly how we are connected into it. Because when you asked about the game you asked about fairly advanced occult principles. So I am glad you joined in the conversation and put it on a different level