03-19-2019, 01:55 AM
(This post was last modified: 03-19-2019, 02:07 AM by TheSeekersLighthouse.)
I think it varies. I tend to play them in a social setting. I think they are neutral, but can be interpreted in many ways. For instance, a neutral interplay between two friends.
Should see me+my mate going crazy on call of duty. Competitive, but in a fun way. I can't quite describe it. I would say mostly neutral. The evolving entity could take the catalyst in a positive/negative sense.
You have elements of service even in call-of-duty:
Say me and my friend are playing a match of zombies: We have to spend points to unlock doors or gain weapons. I can spend points unlocking the door so my friend can get a better gun, making the game smoother for him, or keep the points for myself and get the better gun myself, thus smoothing my playthrough for that part of the game while making my friend struggle with ammo count.
I would say due to agreements of the rules of a game between two players, especially in versus mode, you have something of neutral polarity. Not STS, and not STO. Often with a forfiet to do an awful challenge such as an ice bath if you lose. It is very fun, and a good friendly interaction between two friends/portions of the creator.
So overall, neutral polarity, and when overdone, can distract you from progressing. Can be taken in a STS or STO mindset, depending on the game.
It is very easy however, to get pulled into a STS mindset of arrogance, if you overdo it. I can actually state a case where this happened during a board game, of Risk in 2017, feb 13.
3 Players, playing a game, me, one of my best friends, and my housemate (who was my partner at the time). A negative entity had unknowingly to us entered during a stressful period. It waited, and then played on my particular distortion at the time of wanting to be 'top dog' in a game. It amplified competitiveness into arrogance. Manipulated dice rolls to give me the upper hand to suddenly take it away. Eventually, my friend rolls the dice '66621' and at that moment, a gust of wind blew through the living room and slammed the window: https://www.youtube.com/watch?v=D3uJwanS0CM <- I was taping the game as is my custom with audio and we caught the moment. This was a HEAVY window, wind blew past us on the sofa and slammed this heavy window inwards! 666 (entity message) (2 + 1 = 3) manifestation.
I instantly clicked that my mood (as you will hear on that 'is the energy okay in here') and the mood of the others had been amplified by something and questioned the room energy. We challenged said entity which gave a 'no' in response to 'are you of the light' which is our challenge to a positive/negative entity. The entity claimed it had been around during a certain time period. Was polarised STS. My friend who is a history nut worked out the battles on the board game had played out at exactly the time periods the entity had said between the 16th and 17th century.
We moved the entity on out of our space using the mirrorball technique that we commonly use. Suddenly, all of our emotions balance back to normal, and the game resumed. We let that dice roll count, which when my friend rolled it as the attacker, he nailed me as the defender, who did not roll a six.
The entity played upon a chink in our armour, mostly mine. The over competitive nature became arrogance, smugness and a feeling of power/dominion over the two loosers. My friend's impatient moods became anger, my housemate's mental health of anxiety turned into paranoia. My friend pointed out in the decade he has known me, he had never seen me in such a mood. I took this as catalyst to try and balance that part of me so it would not be a problem in future. It played on a weak point of always wanting to win/succeed. We had gaming sessions for years, and only have had such a thing happen once.
Risk being a game of conquest, and not keeping your emotions in check can be used as an entry point for a STS entity to mess you around. Given that I had become my housemates full time carer at the time, among other things, we had also let our guard down. You make treatys with other players just to benefit yourself in this game, you manipulate other players with propaganda to convince them YOU should not be attacked and that other players are more of a threat (even if you are the main threat on the board) to keep yourself safe, and if you loose sight that it is a friendly competition, you can end up screwed by such an entity or mindset.'Monopoly' offers similar avenues. I have seen families on many occasions flip the board, though we never did that.
My friend who was with us, who was not a believer and was strictly scientific, became a believer in more after this, and thus we can take positive stuff all round from that. Just when gaming, don't get too personal, don't get wound up, and don't panic too much about loosing. I took a big lesson for this about balancing aspects of myself that were negative, that the STS entity in question energised gleefully during that game. The entire 3-hour length recording is mostly an unpleasant listen of my attitude and to a far lesser degree, their attitudes.
I take from this that games are mostly neutral polarity, but be cautious in maintaining your balances while playing, and do not overdo it and let it become a distraction
Anything a STS entity can exploit, will exploit. That includes game anger
I think games, both video and board games are one feature of third density you can enjoy. How can you play chess in fourth density, if your every move is known as a friendly competition? How can you blast zombies in a harmless fashion while having a laugh in any other density? The creation of third density has some fun moments, and we are best to enjoy them as such. It is one aspect of third density that is incredibly fun during this time, and is probably an experience we won't get again as worldly conditions and technology have to be just right to allow those things, that could not be enjoyed in the unveiled condition.
Jacob
Should see me+my mate going crazy on call of duty. Competitive, but in a fun way. I can't quite describe it. I would say mostly neutral. The evolving entity could take the catalyst in a positive/negative sense.
You have elements of service even in call-of-duty:
Say me and my friend are playing a match of zombies: We have to spend points to unlock doors or gain weapons. I can spend points unlocking the door so my friend can get a better gun, making the game smoother for him, or keep the points for myself and get the better gun myself, thus smoothing my playthrough for that part of the game while making my friend struggle with ammo count.
I would say due to agreements of the rules of a game between two players, especially in versus mode, you have something of neutral polarity. Not STS, and not STO. Often with a forfiet to do an awful challenge such as an ice bath if you lose. It is very fun, and a good friendly interaction between two friends/portions of the creator.
So overall, neutral polarity, and when overdone, can distract you from progressing. Can be taken in a STS or STO mindset, depending on the game.
It is very easy however, to get pulled into a STS mindset of arrogance, if you overdo it. I can actually state a case where this happened during a board game, of Risk in 2017, feb 13.
3 Players, playing a game, me, one of my best friends, and my housemate (who was my partner at the time). A negative entity had unknowingly to us entered during a stressful period. It waited, and then played on my particular distortion at the time of wanting to be 'top dog' in a game. It amplified competitiveness into arrogance. Manipulated dice rolls to give me the upper hand to suddenly take it away. Eventually, my friend rolls the dice '66621' and at that moment, a gust of wind blew through the living room and slammed the window: https://www.youtube.com/watch?v=D3uJwanS0CM <- I was taping the game as is my custom with audio and we caught the moment. This was a HEAVY window, wind blew past us on the sofa and slammed this heavy window inwards! 666 (entity message) (2 + 1 = 3) manifestation.
I instantly clicked that my mood (as you will hear on that 'is the energy okay in here') and the mood of the others had been amplified by something and questioned the room energy. We challenged said entity which gave a 'no' in response to 'are you of the light' which is our challenge to a positive/negative entity. The entity claimed it had been around during a certain time period. Was polarised STS. My friend who is a history nut worked out the battles on the board game had played out at exactly the time periods the entity had said between the 16th and 17th century.
We moved the entity on out of our space using the mirrorball technique that we commonly use. Suddenly, all of our emotions balance back to normal, and the game resumed. We let that dice roll count, which when my friend rolled it as the attacker, he nailed me as the defender, who did not roll a six.
The entity played upon a chink in our armour, mostly mine. The over competitive nature became arrogance, smugness and a feeling of power/dominion over the two loosers. My friend's impatient moods became anger, my housemate's mental health of anxiety turned into paranoia. My friend pointed out in the decade he has known me, he had never seen me in such a mood. I took this as catalyst to try and balance that part of me so it would not be a problem in future. It played on a weak point of always wanting to win/succeed. We had gaming sessions for years, and only have had such a thing happen once.
Risk being a game of conquest, and not keeping your emotions in check can be used as an entry point for a STS entity to mess you around. Given that I had become my housemates full time carer at the time, among other things, we had also let our guard down. You make treatys with other players just to benefit yourself in this game, you manipulate other players with propaganda to convince them YOU should not be attacked and that other players are more of a threat (even if you are the main threat on the board) to keep yourself safe, and if you loose sight that it is a friendly competition, you can end up screwed by such an entity or mindset.'Monopoly' offers similar avenues. I have seen families on many occasions flip the board, though we never did that.
My friend who was with us, who was not a believer and was strictly scientific, became a believer in more after this, and thus we can take positive stuff all round from that. Just when gaming, don't get too personal, don't get wound up, and don't panic too much about loosing. I took a big lesson for this about balancing aspects of myself that were negative, that the STS entity in question energised gleefully during that game. The entire 3-hour length recording is mostly an unpleasant listen of my attitude and to a far lesser degree, their attitudes.
I take from this that games are mostly neutral polarity, but be cautious in maintaining your balances while playing, and do not overdo it and let it become a distraction
Anything a STS entity can exploit, will exploit. That includes game anger
I think games, both video and board games are one feature of third density you can enjoy. How can you play chess in fourth density, if your every move is known as a friendly competition? How can you blast zombies in a harmless fashion while having a laugh in any other density? The creation of third density has some fun moments, and we are best to enjoy them as such. It is one aspect of third density that is incredibly fun during this time, and is probably an experience we won't get again as worldly conditions and technology have to be just right to allow those things, that could not be enjoyed in the unveiled condition.
Jacob
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