05-13-2016, 02:50 PM
I'm still having a hard time imagining an actual "victim" though. If you lose a game, whether it is through honorable or dishonourable techniques, isn't it your catalyst to deal with? Negative polarization requires infringement and I don't understand how there can be infringement when one willingly enters a competitive game. One of course would hope and expect it to be fair, but really it's pretty hard to prove someone is using a cheat or hack, so you could also take it that someone who loses often who isn't skilled may start accusing everyone they lose against to be using cheats or hacks, so I don't think winning is the only thing that can create ego complexes.
I disagree that video games are entirely a matter of distraction/sleep, since for myself they were actually the gateway to my awakening. Video games gave me the beginning keys to my whole sense of spirituality and philosophy. It gave words and ideas to things that were otherwise only in my head.
Then again, maybe that is why I mostly only play single-player games and don't really play competitive games much unless it is against others who are in the same room. I also like co-op play against computers a lot. There are some competitive games I have enjoyed though for sure.
Polarization is always a two-way interaction, so I find it interesting that in most discussions on how it happens it is only focused on the intentions of the 'actor' and not often on the 'receiver', even though I think everyone is always both. The negative excels at creating "one-sided" situations, whereas positive strives for mutuality.
I disagree that video games are entirely a matter of distraction/sleep, since for myself they were actually the gateway to my awakening. Video games gave me the beginning keys to my whole sense of spirituality and philosophy. It gave words and ideas to things that were otherwise only in my head.
Then again, maybe that is why I mostly only play single-player games and don't really play competitive games much unless it is against others who are in the same room. I also like co-op play against computers a lot. There are some competitive games I have enjoyed though for sure.
Polarization is always a two-way interaction, so I find it interesting that in most discussions on how it happens it is only focused on the intentions of the 'actor' and not often on the 'receiver', even though I think everyone is always both. The negative excels at creating "one-sided" situations, whereas positive strives for mutuality.