05-13-2016, 02:44 PM
(05-13-2016, 02:30 PM)Aion Wrote: Hmm, I suppose so, but that's a pretty complicated thought. Wouldn't that be true for any competitive field?
However, the way you phrase it sounds like a 'victim/assailant' kind of situation, where one is just merely having something 'done' to them by the other, but most videos games are mutual interactions so both players interact with and act towards eachother, so it seems to me like you are maybe correlating the actions in the game with actions towards the person?
Again, since both have entered in to the game knowing the conditions of the game there isn't any infringement of will when one beats another.
Now, if we are talking about obnoxious kids gloating and insulting over headsets that is entirely different from the game itself and is then a matter of communication from human to human and is no longer about the game. Sure, someone could use their victory in this way, but that is true for literally any field of human experience. They are catalyst to be used positively or negatively or not at all.
I guess my question is, how is this different from the "game" of 3D reality? I mean, in theory, haven't we all incarnated here willingly to "lose" ourselves in the drama? And that's precisely what happens in games, people know it's not real, but it's hard to not have very real emotional reactions. We also believe that all entities, even those who are imprisoned or abused by those who are STS, are willingly and knowingly engaged, on some level. So yeah in the end it's all okay, but it doesn't make all polarity go away just because everyone's agreed to it.