10-21-2013, 10:03 AM
STS is about finding the different things and trying to keep them different. "I Am a human, and that is a stellar nuresery for new stars. While I could fly there and become one with the nursery, I prefer my family, my friends, and my society to being a stellar nursery."
STO is about finding the things which are alike to you and trying to keep them from drifting away from you. "I believe in the unity of all things and thus prefer to see that every day in the people around me, so I progressively try to assimilate everything to be as much like me as possible."
Both are of course invaluable viewpoints into reality, I believe that instead of aiming for one, one should aim for the fastest possible alteration between the two that provides the highest possible / probable outcome of as many harvested as possible. Harvestability being dependant on your ability to be of value to yourself/totality of being in a way that after you "die" you will, by default, be asked to return since you are seen as so invaluable to others that your simple departure will not be sufficient cause to not ask you to return, and or seek you out.
In short, if you hate, hate without reservation, if you love, love with all your being. If you hate, hate them enough to know that you would want to spend another lifetime hating them, because they are so much fun to hate. If you love, love them enough to know that you would want to spend another lifetime loving them, because they are so much fun to love.
And in that certainty of another lifetime after this to rotate the same shows and the same characters is the octave system. In the end, we can create anything we want, but its based on resonance and bias built over experience/history what kinds of charachters we want to hang around with, and what kinds we dont. Some people like to be the guy that divides the ocean and leads the slaves to freedom, and they do it with a different ocean, a different way of splitting, and a different people, but they do much the same life after life. But if the actions of life after life are influenced by this temporary life and this temporary personality so much that the life between lives is impressed enough, you will, in essence, become a harvested entity at death, because you're just so much fun of a toy to play with.
Hope that makes sense
That's just my musings ofc. Take it with a Salt Flat of salt.
STO is about finding the things which are alike to you and trying to keep them from drifting away from you. "I believe in the unity of all things and thus prefer to see that every day in the people around me, so I progressively try to assimilate everything to be as much like me as possible."
Both are of course invaluable viewpoints into reality, I believe that instead of aiming for one, one should aim for the fastest possible alteration between the two that provides the highest possible / probable outcome of as many harvested as possible. Harvestability being dependant on your ability to be of value to yourself/totality of being in a way that after you "die" you will, by default, be asked to return since you are seen as so invaluable to others that your simple departure will not be sufficient cause to not ask you to return, and or seek you out.
In short, if you hate, hate without reservation, if you love, love with all your being. If you hate, hate them enough to know that you would want to spend another lifetime hating them, because they are so much fun to hate. If you love, love them enough to know that you would want to spend another lifetime loving them, because they are so much fun to love.
And in that certainty of another lifetime after this to rotate the same shows and the same characters is the octave system. In the end, we can create anything we want, but its based on resonance and bias built over experience/history what kinds of charachters we want to hang around with, and what kinds we dont. Some people like to be the guy that divides the ocean and leads the slaves to freedom, and they do it with a different ocean, a different way of splitting, and a different people, but they do much the same life after life. But if the actions of life after life are influenced by this temporary life and this temporary personality so much that the life between lives is impressed enough, you will, in essence, become a harvested entity at death, because you're just so much fun of a toy to play with.
Hope that makes sense
That's just my musings ofc. Take it with a Salt Flat of salt.

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