07-04-2013, 01:53 AM
Thanks for posting this Plenum. I hope you don't mind me combing through some of this as I am confused by these examples, particularly 34.12. I've been thinking about this passage for weeks.
Let's take a look:
Ra's language here suggests this issue isn't cut and dry. What of the more competitive games? I interpret this passage as saying: playing tic tac toe and snakes and ladders may dull your 2/3, playing chess and becoming a test pilot may activate 2/3.
The second part of the passage seems to back up this interpretation. Let's unpack it in sections:
Nothing negative here. Sounds like chess and aircraft may be helpful to some. I cut off the passage at the comma because I'm not certain it should be a comma. If it were a period, does the import of what follows change? Could this punctuation be sensible?
This is very difficult, this last part. It has a negative sound to it, but if we couple it with other knowledge, is it truly negative?
We're "investigating" (neutral term) the "feelings of power" (neutral term); "more especially" (not exclusively)... the next part is feels quite negative - "power over others or a group power over another group of other-selves".
Taking an example, imagine any sport at the highest level - almost every high performer possesses high regard for their competitors. Fans usually don't - they haven't investigated their feelings of power the way the competitors have. Ra has stated elsewhere unequivocally, that repressing desire is to be avoided and I think this comes into play when viewing a fan against a top professional. In this light, these activities that seem negative end up resulting in positive polarization. How else could Rocky Balboa and Apollo Creed have become best friends?
As for video games, I have house mates right now that play Warcraft often. At first this seemed to me like a waste of time but then I realized that they are making real friends online, people they know intimately that they never would have known otherwise. Further, its easy to find studies that strongly suggest those who play difficult video games can assimilate information much better than non-gamers and such complex mental activity reduces dementia and other mental disease.
Certainly these activities can be used to sleep and avoid life and to perhaps polarize negatively, but I see nothing in Ra's analysis nor in life that suggests this is a rule, so long as we are keen to open and balance the heart with these experiences.
Thoughts?
Let's take a look:
Quote:Ra: I am Ra. In this particular instance we again concentrate for the most part in the orange and in the yellow energy centers. In a negative sense many of the gadgets among your peoples, that is what you call your communication devices and other distractions such as the less competitive games, may be seen to have the distortion of keeping the mind/body/spirit complex unactivated so that yellow- and orange-ray activity is much weakened thus carefully decreasing the possibility of eventual green-ray activation.
Ra's language here suggests this issue isn't cut and dry. What of the more competitive games? I interpret this passage as saying: playing tic tac toe and snakes and ladders may dull your 2/3, playing chess and becoming a test pilot may activate 2/3.
The second part of the passage seems to back up this interpretation. Let's unpack it in sections:
Quote:Others of your gadgets may be seen to be tools whereby the entity explores the capabilities of its physical or mental complexes and in some few cases, the spiritual complex(,)
Nothing negative here. Sounds like chess and aircraft may be helpful to some. I cut off the passage at the comma because I'm not certain it should be a comma. If it were a period, does the import of what follows change? Could this punctuation be sensible?
Quote:[T]hus[,] activating the orange ray in what you call your team sports and in other gadgets such as your modes of transport[,] [t]hese may be seen to be ways of investigating the feelings of power; more especially, power over others or a group power over another group of other-selves.
This is very difficult, this last part. It has a negative sound to it, but if we couple it with other knowledge, is it truly negative?
We're "investigating" (neutral term) the "feelings of power" (neutral term); "more especially" (not exclusively)... the next part is feels quite negative - "power over others or a group power over another group of other-selves".
Taking an example, imagine any sport at the highest level - almost every high performer possesses high regard for their competitors. Fans usually don't - they haven't investigated their feelings of power the way the competitors have. Ra has stated elsewhere unequivocally, that repressing desire is to be avoided and I think this comes into play when viewing a fan against a top professional. In this light, these activities that seem negative end up resulting in positive polarization. How else could Rocky Balboa and Apollo Creed have become best friends?
As for video games, I have house mates right now that play Warcraft often. At first this seemed to me like a waste of time but then I realized that they are making real friends online, people they know intimately that they never would have known otherwise. Further, its easy to find studies that strongly suggest those who play difficult video games can assimilate information much better than non-gamers and such complex mental activity reduces dementia and other mental disease.
Certainly these activities can be used to sleep and avoid life and to perhaps polarize negatively, but I see nothing in Ra's analysis nor in life that suggests this is a rule, so long as we are keen to open and balance the heart with these experiences.
Thoughts?