08-19-2013, 05:52 PM
If one has sufficiently accepted an aspect of self, would acting out or encompassing this aspect make one feel uncomfortable?
Let's take the example of using video games as a sort of feedback tool. Many games nowdays have a sort of moral system of choice built in, where you may make various choices and decide how your character behaves throughout the game, often divided distinctly into a sort of "good" and "evil" category. Usually these decisions have either an effect on on how your character advances or in how the story of the game itself unfolds. Usually there are benefits of choosing consistently, like more powerful abilities or access to different story elements.
This can be an excellent way to explore aspects of the self which we may not normally find acceptable to act out in real life (in the Jungian sense our Shadow, "the person we'd rather not be"). If used with the proper intention, it has great potential for personal growth. It can also be abused similarly to how Q'uo described, in indulging the feelings of control over others and fear-based defense of the self. It could also be used for sleep and distraction, ignoring one's quest for the self.
Questions about this idea:
If at a certain point we have sufficiently explored this shadow side through video games with the intention of coming to acceptance and love, our desire to explore that side of the self would naturally fall away.
However, how would we feel about choosing that option after this has been processed? Would we feel uncomfortable about choosing this option? Would there still be some emotional dissonance by acting out the shadow aspect within a game? Or would we no longer carry a persistent emotional rejection of these things and thus not feel a dissonance towards the shadow?
Also, how far does our responsibility to act compassionate go? Once we have sufficiently explored and become fully aware of the potential for human behavior, would our responsibility to be aware of how we are co-creating a collective reality carry into smaller worlds we inhabit through video games? The awareness possessed by characters within these worlds may only be a product of our own imagination and attention, but is there a persistent energetic effect carried out in the Creator by creating a story in a video game to maximize suffering or unity? If we enact suffering upon characters in a video game when we possess the knowledge and wisdom to understanding the choices we're making then are we responsible for these actions playing out in some way, in an even smaller microcosm of the universe than our own?
Let's take the example of using video games as a sort of feedback tool. Many games nowdays have a sort of moral system of choice built in, where you may make various choices and decide how your character behaves throughout the game, often divided distinctly into a sort of "good" and "evil" category. Usually these decisions have either an effect on on how your character advances or in how the story of the game itself unfolds. Usually there are benefits of choosing consistently, like more powerful abilities or access to different story elements.
This can be an excellent way to explore aspects of the self which we may not normally find acceptable to act out in real life (in the Jungian sense our Shadow, "the person we'd rather not be"). If used with the proper intention, it has great potential for personal growth. It can also be abused similarly to how Q'uo described, in indulging the feelings of control over others and fear-based defense of the self. It could also be used for sleep and distraction, ignoring one's quest for the self.
Questions about this idea:
If at a certain point we have sufficiently explored this shadow side through video games with the intention of coming to acceptance and love, our desire to explore that side of the self would naturally fall away.
However, how would we feel about choosing that option after this has been processed? Would we feel uncomfortable about choosing this option? Would there still be some emotional dissonance by acting out the shadow aspect within a game? Or would we no longer carry a persistent emotional rejection of these things and thus not feel a dissonance towards the shadow?
Also, how far does our responsibility to act compassionate go? Once we have sufficiently explored and become fully aware of the potential for human behavior, would our responsibility to be aware of how we are co-creating a collective reality carry into smaller worlds we inhabit through video games? The awareness possessed by characters within these worlds may only be a product of our own imagination and attention, but is there a persistent energetic effect carried out in the Creator by creating a story in a video game to maximize suffering or unity? If we enact suffering upon characters in a video game when we possess the knowledge and wisdom to understanding the choices we're making then are we responsible for these actions playing out in some way, in an even smaller microcosm of the universe than our own?