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Ur-Quan Masters ( Star Control 2) - Printable Version +- Bring4th (https://www.bring4th.org/forums) +-- Forum: Bring4th Community (https://www.bring4th.org/forums/forumdisplay.php?fid=16) +--- Forum: Olio (https://www.bring4th.org/forums/forumdisplay.php?fid=7) +--- Thread: Ur-Quan Masters ( Star Control 2) (/showthread.php?tid=2540) |
Ur-Quan Masters ( Star Control 2) - unity100 - 04-13-2011 http://sc2.sourceforge.net/downloads.php this is open source port of a very very horizon-widening game i played back in 1992. it was a chart topper by then, and since that time numerous publications acknowledged it as one of the best games ever made - some, the best game ever made even. the catch here and its relevance to this forum of spiritual seekers is that, the game has an atmosphere and a story BEYOND what you can find in any of the entertainment, arts media that has been produced up till now. a rather outrageous claim, however, i really am making that claim. the story told in this game will shatter a lot of barriers in your brain. i am leaving aside all the other important facets, like excellent humor, wits and charm that the game fields. when you install the game, you should choose your settings to be 'pc version' at all times, and turn voice acting off - it takes a lot away from the game atmosphere - the unique music for each starfaring race and their character will establish their own atmosphere enough. when i played this game for the first time in my life back in 1994 summer, i basically lost the track of space-time continuum for a month. i was totally, totally out of this world for that 1 month duration. i am suspecting that it prepared the grounds for breaking a lot of mental and cultural barriers and habitual thinking that are traits of our current planetary civilization in my mind. a year later, i had had my initiation, and started on Ra material. i played this game countless times since then. and on a sidenote - it has incomparable music. RE: Ur-Quan Masters ( Star Control 2) - Bring4th_Austin - 04-13-2011 When I get some time next week, I will definitely download and play this. Thank you for sharing. What style of game is it? RE: Ur-Quan Masters ( Star Control 2) - unity100 - 04-13-2011 hybrid - space exploration, travel, adventure, combat. after starflight format RE: Ur-Quan Masters ( Star Control 2) - Crown - 04-13-2011 Ok, the installer is downloading right now. I am excited to try this out ![]() I'll post my thoughts on this. RE: Ur-Quan Masters ( Star Control 2) - turtledude23 - 04-14-2011 I cant figure out how to play it, it kind of reminds me of Galactic Civilization. The only video game i really like is Civilization 5 (and 4). RE: Ur-Quan Masters ( Star Control 2) - unity100 - 04-14-2011 just go towards into the solar system, and towards earth. game will start at that point. RE: Ur-Quan Masters ( Star Control 2) - Confused - 04-14-2011 (04-13-2011, 03:35 PM)unity100 Wrote: the story told in this game will shatter a lot of barriers in your brain. Would you mind sharing the story spiritual background in your words, unity100? It would delineate the landscape well. But I can understand if you decline in the spirit of 'show NOT tell'. RE: Ur-Quan Masters ( Star Control 2) - Ens Entium - 04-14-2011 Oh, thanks for this one. ![]() Will definitely get into it when my break comes around, not too long now, and post about it. RE: Ur-Quan Masters ( Star Control 2) - unity100 - 04-14-2011 (04-14-2011, 12:36 AM)Confused Wrote:(04-13-2011, 03:35 PM)unity100 Wrote: the story told in this game will shatter a lot of barriers in your brain. there would be a lot of spoilers. would spoil the game. RE: Ur-Quan Masters ( Star Control 2) - Confused - 04-14-2011 (04-14-2011, 08:55 AM)unity100 Wrote:(04-14-2011, 12:36 AM)Confused Wrote:(04-13-2011, 03:35 PM)unity100 Wrote: the story told in this game will shatter a lot of barriers in your brain. Just like Ra. Not breaking the Law of Confusion. RE: Ur-Quan Masters ( Star Control 2) - unity100 - 04-14-2011 i dont want to spoil the game RE: Ur-Quan Masters ( Star Control 2) - Confused - 04-14-2011 (04-14-2011, 09:10 AM)unity100 Wrote: i dont want to spoil the game I think I understand, unity100. I appreciate the spirit with which you are saying it, both temporally and spiritually. RE: Ur-Quan Masters ( Star Control 2) - Crown - 04-14-2011 Oh my god... This game is huge xD Now i see where Mass Effect got their ideas from... I played for like 30 minutes and then i had to go but i think i will put some more time into it. Thanks for sharing. RE: Ur-Quan Masters ( Star Control 2) - unity100 - 04-14-2011 mass effect 1 and 2, cannot catch this game in depth. there is dialogue, history in the game that could fill out 1-1.5 novels. if expanded on its history, it could go on and on. RE: Ur-Quan Masters ( Star Control 2) - BlatzAdict - 04-14-2011 haha i beat star con 3 i was never able to find 1 or 2.. i'm really keen on finding something new that can wow me. RE: Ur-Quan Masters ( Star Control 2) - Bring4th_Austin - 04-14-2011 Have any of you ever played Dragon Age (1 or 2)? It is also made by Bioware (Mass Effect). The concepts in this game are also very in-line with New Age and metaphysical concepts. It is fantasy rather than sci-fi, but it contains the depth I believe you're talking about Unity. Of course, the game itself is expansive, but the best stuff is in the reading. As you travel the game world, books and archives are added to your index, and you can explore any topic, concept, or idea expressed in the game. It seems much more like an interactive book series than a game if you spend the time diving into the reading. You'll end up reading much more than actually playing the game if you get into it! I haven't even gotten half-way through the first one but I'm enthralled by the reading in the game. RE: Ur-Quan Masters ( Star Control 2) - unity100 - 04-14-2011 i wouldnt dub dragon age 1 and 2 or mass effect in line with new age concepts. the first is a rather well done medieval/fantasy rpg game, the latter is space rpg with a rather technopunk feel. there is endless repetition in both games however. especially dragon age. it keeps you throwing into dungeons on and on and on. and, especially in mass effect 2, the game has been made way too less interactive - much more like a clickthrough movie, to appease consoles. the input and the participation of player has dwindled to a minimum. still all these games combined, could not compete with star control in regard to the vastness, balance and innovativeness of the story and background. RE: Ur-Quan Masters ( Star Control 2) - turtledude23 - 04-14-2011 I liked how in Fable 1 you choose between good and evil all the time and it affects how others interact with you and your appearance, except I chose evil when I played it years ago lol RE: Ur-Quan Masters ( Star Control 2) - unity100 - 04-14-2011 the scope of star control 2 rather surpasses the good/evil themes. ur-quan kzer za keeps getting voted in top 10 game villains list consistently. RE: Ur-Quan Masters ( Star Control 2) - Bring4th_Austin - 04-14-2011 (04-14-2011, 11:59 AM)unity100 Wrote: there is endless repetition in both games however. especially dragon age. it keeps you throwing into dungeons on and on and on. and, especially in mass effect 2, the game has been made way too less interactive - much more like a clickthrough movie, to appease consoles. the input and the participation of player has dwindled to a minimum. I definitely won't argue with that! Perhaps I've reached the depth of Dragon Age early in the game, and maybe that's why I haven't felt the urge to return to it. Mass Effect 1 and 2 were good slightly interactive movies ![]() The more we talk about this Star Control 2, the more excited I get about it. I can't wait till I have some time to play. I haven't played a good game in a while. RE: Ur-Quan Masters ( Star Control 2) - unity100 - 04-14-2011 star wars kotor was much better in player initiative than mass effect games indeed. player actually had a lot of clout in what happened, and how the char played out. RE: Ur-Quan Masters ( Star Control 2) - BlatzAdict - 04-17-2011 ahh I have to recommend The Longest Journey. It's about a world that splits into 2 worlds the world of magic and the world of science. Stark the world of science, and Arcadia the world of Magic. very much like earth as it passes into the 4D plane. and there is one earth for those that don't ascend, while there is another for those that do. very similar. http://www.longestjourney.com/ and the trailer http://www.youtube.com/watch?v=ZTt6Tu-4KDk RE: Ur-Quan Masters ( Star Control 2) - Bring4th_Austin - 04-19-2011 Started playing Ur-Quan Masters last night and it seems I'm already hooked. I'm at the point where I'm just gathering resources...the guy at the space station said if I were patient enough I should do it for a year!? (game time) Is there an easy way to tell at first glance if a planet is habitable enough for me to gather resources, without scanning? Also, do you know of any guide online that will tell me specifically what the add-ons for my ship can do? I love space exploration games. I've always dreamed of being a space explorer. I hope I will get to live this dream in a future incarnation. If I don't get any work done this month, I'm blaming you Unity ![]() RE: Ur-Quan Masters ( Star Control 2) - BlatzAdict - 04-19-2011 http://www.gamefaqs.com/pc/564589-star-control-ii/faqs i always use gamefaqs whenever i'm stuck in a game. ![]() RE: Ur-Quan Masters ( Star Control 2) - unity100 - 04-20-2011 (04-19-2011, 01:26 PM)abridgetoofar Wrote: Started playing Ur-Quan Masters last night and it seems I'm already hooked. I'm at the point where I'm just gathering resources...the guy at the space station said if I were patient enough I should do it for a year!? (game time) dont use tips or cheats or guides available on the internet for this game. they will spoil A LOT of the game. get a pen and paper and write out what you explore. this was the way most of us did it back in 1990s. we kept those papers for a long time. in addition, what info you need, is always provided in game, if you talk to aliens. the particular info you are asking, ie which planets are best for resources etc, can be learned by talking to starbase commander and asking questions. actually you do have to ask questions to commander, and make him tell you about ancient history, current events, alien races etc etc - all that he knows, so that you can unlock various important dialog options when you encounter other situations in the galaxy. this game is not forgiving. make a false move while talking to aliens or performing a task (outside resource gathering) and you may not be able to succeed to the ending. RE: Ur-Quan Masters ( Star Control 2) - Bring4th_Austin - 04-20-2011 I was very hesitant to search for an online guide, because of the feel of the game...the feel from back when we didn't have the incredible database of the internet to look up anything wanted. I got the info about the colors of the planets from the commander, but from being spoiled by the information age I didn't even think to be writing information down. I was thinking, "Man I wish this game had the collective journal feature most games have nowadays, so I can just search the database in the game for what I need." I think it will add much to the exploratory nature of the game to chart the galaxy in my own fashion. Thanks for the tip Unity. From the couple races I've really interacted with so far I can tell why you got sucked into this game. They have such deep traits and personalities played out in their dialog. I've enjoyed the feel and atmosphere of the game a lot so far. RE: Ur-Quan Masters ( Star Control 2) - unity100 - 04-20-2011 (04-20-2011, 01:47 AM)abridgetoofar Wrote: I was very hesitant to search for an online guide, because of the feel of the game...the feel from back when we didn't have the incredible database of the internet to look up anything wanted. I got the info about the colors of the planets from the commander, but from being spoiled by the information age I didn't even think to be writing information down. write them into a text file then. Quote:I was thinking, "Man I wish this game had the collective journal feature most games have nowadays, so I can just search the database in the game for what I need." I think it will add much to the exploratory nature of the game to chart the galaxy in my own fashion. Thanks for the tip Unity. a friend of mine kept the paper i had had produced for my own games and gave to him when i gave him the game for a decade or more. Quote:From the couple races I've really interacted with so far I can tell why you got sucked into this game. They have such deep traits and personalities played out in their dialog. I've enjoyed the feel and atmosphere of the game a lot so far. that is just the opening yet. there should be around 20 races in the game. and there is the ancient galactic history in addition. then, on top of that, there is the history that predates ancient galactic history, and that will make you play the game a second or third time just to learn more about it. RE: Ur-Quan Masters ( Star Control 2) - Bring4th_Austin - 04-20-2011 (04-20-2011, 01:51 AM)unity100 Wrote:(04-20-2011, 01:47 AM)abridgetoofar Wrote: I was very hesitant to search for an online guide, because of the feel of the game...the feel from back when we didn't have the incredible database of the internet to look up anything wanted. I got the info about the colors of the planets from the commander, but from being spoiled by the information age I didn't even think to be writing information down. I actually think I would enjoy writing it all out by hand. I just didn't even think about it. |