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Are video games STS? - Printable Version +- Bring4th (https://www.bring4th.org/forums) +-- Forum: Bring4th Community (https://www.bring4th.org/forums/forumdisplay.php?fid=16) +--- Forum: Olio (https://www.bring4th.org/forums/forumdisplay.php?fid=7) +--- Thread: Are video games STS? (/showthread.php?tid=12871) |
RE: Are video games STS? - Aion - 05-13-2016 (05-13-2016, 01:53 PM)Minyatur Wrote:(05-13-2016, 12:38 PM)Aion Wrote: I don't think any competition is infringing or STS when all individuals have agreed to the competition. When you go online to play against other people you have agreed to the competition and the conditions of the competition by your participation. There is the pre-knowledge that there will be a 'winner' (such as the person with the most points) in the game, so if you go in without this awareness or in denial of this basic aspect then you have really just deceived yourself as to what it is you are participating in. Well, not entirely, I mean in a situation where one was mislead in to negative time/space then one has been forced in to the competition like the Hunger Games and it can't be considered a mutual approach to competition. So, no, I wouldn't say they are quite the same. Rather this is more like entering the Olympics where each has entered of their own free will. I believe that many find their way to negative densities through deception without meaning to, so I don't really consider that the same as a mutual state of competition. That is more like war. You could maybe use that as an example within a negative group or 'elite', but I don't think for a negative plane in itself. I would mention that I believe there is friendly competition in positive densities and it is not all hugging and rainbows as you seem to imagine. RE: Are video games STS? - Aion - 05-13-2016 (05-13-2016, 01:55 PM)Manjushri Wrote: What is the end-result emotion felt by the HUMAN whose avatar's head you blew off with an uzi? Probably depends a lot on the human, no? RE: Are video games STS? - Manjushri - 05-13-2016 (05-13-2016, 02:15 PM)Aion Wrote:(05-13-2016, 01:55 PM)Manjushri Wrote: What is the end-result emotion felt by the HUMAN whose avatar's head you blew off with an uzi? Very much so. If the question is "are competitive video games STS?" Doesn't it ultimately depend upon what you "do" to the human you are playing with? RE: Are video games STS? - Aion - 05-13-2016 (05-13-2016, 02:23 PM)Manjushri Wrote:(05-13-2016, 02:15 PM)Aion Wrote:(05-13-2016, 01:55 PM)Manjushri Wrote: What is the end-result emotion felt by the HUMAN whose avatar's head you blew off with an uzi? Hmm, I suppose so, but that's a pretty complicated thought. Wouldn't that be true for any competitive field? However, the way you phrase it sounds like a 'victim/assailant' kind of situation, where one is just merely having something 'done' to them by the other, but most videos games are mutual interactions so both players interact with and act towards eachother, so it seems to me like you are maybe correlating the actions in the game with actions towards the person? Again, since both have entered in to the game knowing the conditions of the game there isn't any infringement of will when one beats another. Now, if we are talking about obnoxious kids gloating and insulting over headsets that is entirely different from the game itself and is then a matter of communication from human to human and is no longer about the game. Sure, someone could use their victory in this way, but that is true for literally any field of human experience. They are catalyst to be used positively or negatively or not at all. RE: Are video games STS? - Parsons - 05-13-2016 I think the intention (whether conscious or subconscious) is what could make a particular action in a video game potentially a STS action. I would say that the sum total of all video game playing ammounts to distraction / sleep. Please keep in mind video games are my personal vice, so I am guilty of that frequently. I have been considering what could be STS behavior in video games for years. I have noticed a very clear pattern in virtually all competitive multiplayer games where a player will cheat, exploit, stack one team, team kill, or otherwise use dishonorable tactics. I very clearly sense an energy where the player has been controlled unwilling in their personal life; ie their boss, significant other, parent, or institution forced them to do something. They become angry, bitter, and/or resentful and act it out by controlling another in the only way they know how. This is sometimes called *'griefing'. Again, I don't think they are fully consciously aware of why they are doing it most of the time. However, I think it potentially could be STS polarizing depending on how seriously the game is taken by the controller and the victim. RE: Are video games STS? - Jade - 05-13-2016 (05-13-2016, 02:30 PM)Aion Wrote: Hmm, I suppose so, but that's a pretty complicated thought. Wouldn't that be true for any competitive field? I guess my question is, how is this different from the "game" of 3D reality? I mean, in theory, haven't we all incarnated here willingly to "lose" ourselves in the drama? And that's precisely what happens in games, people know it's not real, but it's hard to not have very real emotional reactions. We also believe that all entities, even those who are imprisoned or abused by those who are STS, are willingly and knowingly engaged, on some level. So yeah in the end it's all okay, but it doesn't make all polarity go away just because everyone's agreed to it. RE: Are video games STS? - Aion - 05-13-2016 I'm still having a hard time imagining an actual "victim" though. If you lose a game, whether it is through honorable or dishonourable techniques, isn't it your catalyst to deal with? Negative polarization requires infringement and I don't understand how there can be infringement when one willingly enters a competitive game. One of course would hope and expect it to be fair, but really it's pretty hard to prove someone is using a cheat or hack, so you could also take it that someone who loses often who isn't skilled may start accusing everyone they lose against to be using cheats or hacks, so I don't think winning is the only thing that can create ego complexes. I disagree that video games are entirely a matter of distraction/sleep, since for myself they were actually the gateway to my awakening. Video games gave me the beginning keys to my whole sense of spirituality and philosophy. It gave words and ideas to things that were otherwise only in my head. Then again, maybe that is why I mostly only play single-player games and don't really play competitive games much unless it is against others who are in the same room. I also like co-op play against computers a lot. There are some competitive games I have enjoyed though for sure. Polarization is always a two-way interaction, so I find it interesting that in most discussions on how it happens it is only focused on the intentions of the 'actor' and not often on the 'receiver', even though I think everyone is always both. The negative excels at creating "one-sided" situations, whereas positive strives for mutuality. RE: Are video games STS? - Aion - 05-13-2016 (05-13-2016, 02:44 PM)Bring4th_Jade Wrote:(05-13-2016, 02:30 PM)Aion Wrote: Hmm, I suppose so, but that's a pretty complicated thought. Wouldn't that be true for any competitive field? I guess that really depends on what you actually believe. It's different because it's played out on the mental plane rather than on the physical, such as Ra suggests for actions which are not consonant with the Law of One yet are still found to be desires. RE: Are video games STS? - Aion - 05-13-2016 Really, my conclusive thought would be "video games aren't STS/STO, people are STS/STO, video games are catalyst". RE: Are video games STS? - Jade - 05-13-2016 I would agree 100% and take it the next step and say that the catalyst is likely either catalyst avoidance (sleep), energizing yellow and orange ray distortions (dominance/submission based competition), or learning to unravel the desires for competition with others, and these are not mutually exclusive. I too was pushed awake by video game catalyst and to this day use video game catalyst, and think about it a lot. I'm not able to play any games that are 1v1 competitions anymore, I prefer games where I slowly build my skills so that I am more valuable to group play. So, again in this way I'm using the catalyst to serve the group, instead of using the catalyst to fuel my ego to make myself feel "better than". I think a lot people here have echoed that sentiment, including you Aion, which just validates that the "energies" in intensely competitive games aren't really palatable when one is rather unblocked. I think playing video games with others is just as much "real world" interaction as say, interacting on a forum with others. It's the same as if you were playing a sports game in a real grass field - you can get swept up in the competition or not. The other selves who have agreed to the game with you are involved in real social energy exchanges, it's not just in the thought realm, unless it is solo play. RE: Are video games STS? - Minyatur - 05-13-2016 Well negative polarity was born through confusion, so does make sense that it happens only through certain circumstances and that there is never an inherent desire of it. I don't think positive densities are all hugging and rainbows, but I still doubt that friendly competition can yield the same deepness of experience as unfriendly competition. Maybe the entire Octave could be seen as just a rainbow though. RE: Are video games STS? - Aion - 05-13-2016 (05-13-2016, 03:13 PM)Minyatur Wrote: Well negative polarity was born through confusion, so does make sense that it happens only through certain circumstances and that there is never an inherent desire of it. My friend, you will see infinite depth in whichever pool you choose to look in. I assure you there is just as much depth regardless of the pool since ultimately they are all the same basin. RE: Are video games STS? - Manjushri - 05-13-2016 (05-13-2016, 02:53 PM)Aion Wrote: Really, my conclusive thought would be "video games aren't STS/STO, people are STS/STO, video games are catalyst". And then one would say "well I meant is the act of playing video games more STS or STO polarizing?" To which the answer lies within, not on a message board. Just like they would say "Was Prince STS or STO? Was Whitney Houston STS or STO?" To which the answer is nunya. RE: Are video games STS? - Minyatur - 05-13-2016 (05-13-2016, 03:15 PM)Aion Wrote:(05-13-2016, 03:13 PM)Minyatur Wrote: Well negative polarity was born through confusion, so does make sense that it happens only through certain circumstances and that there is never an inherent desire of it. Then I shall engage in friendly competition and I shall shine the brightest light you noobs have ever seen. RE: Are video games STS? - Cyclops - 05-13-2016 Quote:34.12 Questioner: I thought that that was correct, but I wasn’t sure. Can you give me the same type of information that we have been getting here with respect to the unmanifested self interacting between self and gadgets, toys, etc.— inventions? So I take from this, less competitive games would keep you asleep while competitive games have the themes of power over others, those of you who have been in guilds/clans and felt superiority of your group to others in games would understand this. Great post by Austin in this thread btw linking to material where Q'uo backs up what Ra is saying. RE: Are video games STS? - anagogy - 05-14-2016 ![]() RE: Are video games STS? - Parsons - 05-14-2016 Let me try to break down my viewpoint a bit more clearly. I will refer exclusively to multiplayer competitive shooters. I am going to talk about what I think happens if you take the general sum total experience of that specific genre: There are three main categories - Experiences that polarize positively Experiences that gain no polarity and only gain distraction / sleep Experiences that polarize negatively Some people are going to exclusively experience distraction / sleep, others experience that and have positive and/or negative polarizing experiences. I think many experience all three categories. Specific examples in my own personal experience: Positive - I was playing a game called World of Tanks where you drive a wide range of tanks from WW1 through post-WW2 tanks. My teammate was setup on the road ahead of me waiting for targets to appear. Someone must have spotted him because he started getting pummeled by enemy fire. He started reversing but it became clear he would not survive before moving behind cover. I rushed ahead of him and used my (more lightly armored) tank to shield him. I took several shots which almost destroyed me, but allowed him to escape. My reflex and strongest intention was simply to help out a stranger. I would argue I somewhat positively polarized due to my actions, intentions, and because I consciously view him as another self, in the same vein as positively polarizing in real-life war experiences. A few moments later, I thought about the situation more carefully. I believe I also strengthened or 'polarized' orange ray (on top of the green ray positive) because it was the best tactical decision for my team to win (the 'pack' instinct that strengthening a member of the pack strengthens oneself). Neutral - You just play the game to "pass the time", for the pure hedonistic pleasure, out of habit / addiction, or because you can't think of anything else to do. Most of the gameplay is pure reflex with very little thought put into it. I do this as 'filler' when I can't think of anything else to do with myself. Negative - I have explained this a bit in my previous post. Specifically, I know there are plenty of people who really do cheat. In multiplayer shooters, one of the most common is "aimhack", where the player has a cheat installed that automatically instantly aims at the most vital portion of the enemy player (such as the head). Yes, there are instances where people get frustrated and cry fowl against a player who is just very good and not actually hacking. But I've seen many cases where they are CLEARLY using aimhack; sometimes even admitting it. Aimhack is often difficult to catch someone red handed, so I will give a more cut and dry example: Speedhack. The player runs and shoots 10x, or even 100x faster than normal. They will go flying across your screen at an absurdly fast speed. There is absolutely no doubt the player is hacking. Now some people might be hacking "just to mess around" or dabble, but don't get anything out of it and stop shortly thereafter. IMO, the ones that truly polarize negative are the ones who consciously see the other as other self and truly enjoy having a completely unfair advantage with the intention to upset and/or manipulate the other player. Supporting quote: 19.15 Ra Wrote:The second-density concept of serving self includes the serving of those associated with tribe or pack. This is not seen in second density as separation of self and other-self. All is seen as self since in some forms of second-density entities, if the tribe or pack becomes weakened, so does the entity within the tribe or pack. To take this viewpoint even further, I believe it is possible to polarize in a single player game given the proper frame of mind: Quote:33.14 Questioner: OK. [What] I would like for you to do is list all the major mechanisms designed to provide catalytic experience that do not include interaction with other-self. That’s the first part of the question I’ll ask. TL;DR: IMO there are a variety of ways that people gain polarity from video games; not just negative or neutral. I think it runs the same gamut of polarization when other selves are directly involved. It is possible to polarize when another self is not involved, but it is by far more efficient to do so where there is. RE: Are video games STS? - YinYang - 05-14-2016 For me, the distraction is also a biggie, if you consider this: Quote:During the first, shall we say, perhaps 150 to 200 of your years as you measure time, a mind/body/spirit complex is going through the process of a spiritual childhood. The mind and the body are not enough in a disciplined configuration to lend clarity to the spiritual influxes. Thus, the remaining time span is given to optimize the understandings which result from experience itself. I also loved playing Oblivion and Skyrim, but I was quite aware of the addictive nature of it, in addition to the effect it had on my mind. It's so addictive to me that I would cancel a get together with friends! It would even surface in my dreams at night. I never played again after that, my feeling has mostly been that its a thief of very precious time, and a distraction (aside from all the other things mentioned in this thread). I also found it had a very suggestive / mind control quality to it. Your own advancement becomes so important, but the longer you play, the more evil you have to become to advance (necromancy, black magic and what not), aside from the copious amounts of killing stronger and stronger opponents, not to mention the fear component, which is ever present. I am one of those "all in" type people, never moderation, so I have turned my back on computer games many moons ago, although I value having had the experience, for the self knowledge aspect of it, but you've seen one, you've seen 'em all, and I feel that competition is prototypical of the left hand path, and we are dancing thoughts in a ballroom with no material. Thoughts are things. Quote:How we spend our days is how we spend our lives - Annie Dillard Our society has devised every possible distraction to keep people from being with themselves, in silence. Even Facebook I give more or less a miss nowadays, after realising I sometimes feel so bleh after scrolling through my timeline. Aside from the fact that it has become Babybook, they even did mood manipulation experiments. It's just a handy tool when your phone gets stolen, to retrieve all those numbers! ![]() RE: Are video games STS? - Jade - 05-14-2016 Yeah, I like to play solo mindless games sometimes, but if I play them before bed my dreams become about about the repetitive action cycle, just all night long, playing the game, nothing else really. So I had to cut back, because my thoughts were, if this is too boring to dream about, why am I wasting my waking time? So, I have a couple of cooperative MMOs I play from time to time, with a group or with my husband, but I still get bored quite easily. It's harder and harder to just shut off the brain for mindless activities. But I do think there is a lot of value in cooperative online gaming experiences and opportunity for positive polarization, and I like to do that sometimes. RE: Are video games STS? - Patrick - 05-14-2016 Everything we do falls under the heading of... work in consciousness. "Are video games STS?" No, they are simply catalysts like everything else. While playing video games, we are doing work in consciousness. It is not a waste of time. That which is not needed falls away. RE: Are video games STS? - schubert - 03-15-2019 (05-11-2016, 12:16 PM)APeacefulWarrior Wrote: Personally, I find really big "open world" style games to be fascinating because, in some ways, they mirror the incarnative process. Someone could live a half-dozen lives or more in Skyrim or Fallout, and even if some of the same events occurred, the way the player could respond might vary entirely every time. It's like exploring the quantum decision-making web in a scale model. Plus, so many lessons to potentially be learned by looking at different reactions and how they impact the player and the game world. (Fallout even goes so far as to explicitly describe the long-term impact of the player's actions, and Fallout New Vegas is especially detailed.) u doin me a hecking amazement@!@@!!!@!! i love this comment! ![]() ![]() RE: Are video games STS? - schubert - 03-15-2019 (05-11-2016, 08:14 PM)earth_spirit Wrote: It should not be particularly difficult to love your opponent when you consider that the game would not take place without competing players.. and even easier if you're one of the few who penetrate the veil enough to know that all is one. Doing your best to match wits or brawn with a consenting opponent within a frame of courtesy and sportsmanship can be interpreted as a loving service. i am schubert. stop do a eatin cigarettes u crazy !!!! RE: Are video games STS? - xise - 03-15-2019 It's probably more accurate to say that certain forms of competition and personal attitudes during competition are more negatively polarizing than the game itself. Games I don't think are STS inherently, and I can definitely think of many forms of friendly competition (ie playing a board game with the family) that more neutral or positive than negative. RE: Are video games STS? - JJCarsonian - 03-15-2019 (05-10-2016, 03:43 AM)blossom Wrote: Especially competitive ones. The goal most of the times is to have more than others, stronger than others, have as much money, be above others in score etc. Ra does talk about this, and I have alot of experience. It depends - if you're playing with yourself, then its more of a distraction and may cause you to depolarize by inactivity. If i play with people, i do find myself getting angry alot of i try hard at winning. My personal experience is its depolarizing or distracting. Thats why i feel like i need to cut back. RE: Are video games STS? - xise - 03-16-2019 I will say this though as someone who occasionally plays multiplayer games. Multiplayer games are a great mirror. Usually, if you're frustrated at something in the MP game, there's a distortion there waiting to be balanced. RE: Are video games STS? - Aion - 03-16-2019 If a game brings up anger, look at your anger. The game does not give you anger, you have it. RE: Are video games STS? - Aion - 03-16-2019 Also, if you ask me, if an entity does wish to explore feelings of power over others as such I think videos games if anything are a relatively healthy way to do it. Back in the old days people would just go a'conquerin' and pillaging. RE: Are video games STS? - TheSeekersLighthouse - 03-19-2019 I think it varies. I tend to play them in a social setting. I think they are neutral, but can be interpreted in many ways. For instance, a neutral interplay between two friends. Should see me+my mate going crazy on call of duty. Competitive, but in a fun way. I can't quite describe it. I would say mostly neutral. The evolving entity could take the catalyst in a positive/negative sense. You have elements of service even in call-of-duty: Say me and my friend are playing a match of zombies: We have to spend points to unlock doors or gain weapons. I can spend points unlocking the door so my friend can get a better gun, making the game smoother for him, or keep the points for myself and get the better gun myself, thus smoothing my playthrough for that part of the game while making my friend struggle with ammo count. I would say due to agreements of the rules of a game between two players, especially in versus mode, you have something of neutral polarity. Not STS, and not STO. Often with a forfiet to do an awful challenge such as an ice bath if you lose. It is very fun, and a good friendly interaction between two friends/portions of the creator. So overall, neutral polarity, and when overdone, can distract you from progressing. Can be taken in a STS or STO mindset, depending on the game. It is very easy however, to get pulled into a STS mindset of arrogance, if you overdo it. I can actually state a case where this happened during a board game, of Risk in 2017, feb 13. 3 Players, playing a game, me, one of my best friends, and my housemate (who was my partner at the time). A negative entity had unknowingly to us entered during a stressful period. It waited, and then played on my particular distortion at the time of wanting to be 'top dog' in a game. It amplified competitiveness into arrogance. Manipulated dice rolls to give me the upper hand to suddenly take it away. Eventually, my friend rolls the dice '66621' and at that moment, a gust of wind blew through the living room and slammed the window: https://www.youtube.com/watch?v=D3uJwanS0CM <- I was taping the game as is my custom with audio and we caught the moment. This was a HEAVY window, wind blew past us on the sofa and slammed this heavy window inwards! 666 (entity message) (2 + 1 = 3) manifestation. I instantly clicked that my mood (as you will hear on that 'is the energy okay in here') and the mood of the others had been amplified by something and questioned the room energy. We challenged said entity which gave a 'no' in response to 'are you of the light' which is our challenge to a positive/negative entity. The entity claimed it had been around during a certain time period. Was polarised STS. My friend who is a history nut worked out the battles on the board game had played out at exactly the time periods the entity had said between the 16th and 17th century. We moved the entity on out of our space using the mirrorball technique that we commonly use. Suddenly, all of our emotions balance back to normal, and the game resumed. We let that dice roll count, which when my friend rolled it as the attacker, he nailed me as the defender, who did not roll a six. The entity played upon a chink in our armour, mostly mine. The over competitive nature became arrogance, smugness and a feeling of power/dominion over the two loosers. My friend's impatient moods became anger, my housemate's mental health of anxiety turned into paranoia. My friend pointed out in the decade he has known me, he had never seen me in such a mood. I took this as catalyst to try and balance that part of me so it would not be a problem in future. It played on a weak point of always wanting to win/succeed. We had gaming sessions for years, and only have had such a thing happen once. Risk being a game of conquest, and not keeping your emotions in check can be used as an entry point for a STS entity to mess you around. Given that I had become my housemates full time carer at the time, among other things, we had also let our guard down. You make treatys with other players just to benefit yourself in this game, you manipulate other players with propaganda to convince them YOU should not be attacked and that other players are more of a threat (even if you are the main threat on the board) to keep yourself safe, and if you loose sight that it is a friendly competition, you can end up screwed by such an entity or mindset.'Monopoly' offers similar avenues. I have seen families on many occasions flip the board, though we never did that. My friend who was with us, who was not a believer and was strictly scientific, became a believer in more after this, and thus we can take positive stuff all round from that. Just when gaming, don't get too personal, don't get wound up, and don't panic too much about loosing. I took a big lesson for this about balancing aspects of myself that were negative, that the STS entity in question energised gleefully during that game. The entire 3-hour length recording is mostly an unpleasant listen of my attitude and to a far lesser degree, their attitudes. I take from this that games are mostly neutral polarity, but be cautious in maintaining your balances while playing, and do not overdo it and let it become a distraction ![]() ![]() I think games, both video and board games are one feature of third density you can enjoy. How can you play chess in fourth density, if your every move is known as a friendly competition? How can you blast zombies in a harmless fashion while having a laugh in any other density? The creation of third density has some fun moments, and we are best to enjoy them as such. It is one aspect of third density that is incredibly fun during this time, and is probably an experience we won't get again as worldly conditions and technology have to be just right to allow those things, that could not be enjoyed in the unveiled condition. Jacob RE: Are video games STS? - TheSeekersLighthouse - 03-19-2019 Somehow I accidentally posted this twice, I have removed the second one. RE: Are video games STS? - xise - 03-19-2019 Re: Are (MP) Video Games STS? https://www.straybombay.com/ Quote:I love co-op games and have had the chance to work on some amazing ones (Left 4 Dead 1 & 2, Portal 2). |