02-07-2022, 01:27 PM
Quote:https://assets.llresearch.org/books/livi...choice.pdf
Quote:The Game of Life is about becoming an ethically motivated
human being.Quote:The error of being a TV watcher or net surfer or gamer is not
necessarily in doing those activities.Quote:The error for Players is in allowing our chances to polarize and
grow towards graduation on the Gameboard to slip away
unnoticed. Seize the day! We do well as Players to spend real time
with and to cherish our relationships.Quote:Once we have spotted the recurrent patterns of toxic interaction in
our families, we can find ways to change the patterns, or at least
ways to change our reactions to beholding these patterns as they
unfold around us. This emotional distance frees up our energy.
And as Players on the Gameboard, that is our goal: to keep our
energy flowing.
Could the medium of collaborative storytelling, as through tabletop role-playing games and other forms, be a device or aid in developing our skills of pattern-recognition and re-patterning? I do remember seeing brainstorming about something which seemed to resemble a game, but I couldn't find the other pieces: https://www.bring4th.org/forums/showthread.php?tid=660
... certainly, there is potential for a creation of this kind:
Quote:https://www.llresearch.org/channeling/2006/0328
... a seeker may consciously choose to play such an aggressive game in order to express the shadow side of the self in terms of negative emotions like anger, impatience, judgment and resentment in a way that does not infringe on anyone’s free will.
... the intention of the majority of entities who choose to play such aggressive games is to enjoy the process of being powerful and able to defend the self successfully. This motivation is fear based.
... in an online game there is the joining of a group under rigid rules of play in which there are adventures to be had in a controlled atmosphere.
... The general effect of the online gaming is part and parcel of the general effect of the way your culture works. That effect is to deaden the sense of focus and awareness within an entity.
... Whether it [be] gaming or any other aspect of the pop culture, the phenomenon involves a great many people aware of a few names, games, events or social circumstances, and focusing on those few icons to the exclusion of becoming interested in the exploration of the self.
... We would find it interesting to see what entities who are interested in games could do to create a game [which has] the stated purpose of working with metaphysical principles in order to examine the life, the society, and the age-old questions of, “What is truth? What is beauty? What is goodness? What is justice?” and so forth.
The phenomenon of the [world-wide web on the] internet in general has the characteristic of creating far more of a global awareness for all of the people who are looking for information on the internet and forming a global group. This is, as this instrument has said, a kind of training-wheels exercise, getting people ready to think of all of the tribe of humankind as one tribe. When one is on the internet and bouncing around from site to site, one bounces all over the planet, depending upon the links which one is following. One quickly begins to grasp oneself as a member of the global community.
Further, it seems to be a very friendly, interactive and lively community. Thusly, we would look at the internet itself as an experience with what a social complex feels like rather than confining that to the gaming.
...
Quote:https://www.llresearch.org/channeling/2021/0310
... When engaging with a so-called fictional story, one in which it is made explicit that the world, the character, and the situation are indeed derived from the imagination, there is a certain release of attachment from what you may somewhat mistakenly call the “real world.”
... If you look out upon what appears to be your objective realities, you will see many stories containing many highs and many lows. You will see a cast of characters that no imagination could come close to conjuring. Yet all of these aspects that weave together to form the story of the so-called real world are so innately complex, their energies so bound by the illusion that you experience, that the effect that they have on consciousness, more often than not, is one of burden. For it is by design that your third-density illusion carries a certain weight within your consciousness. What you call the real world is indeed intended to feel more significant than those realms imagined in the stories that you reference.
... This significance—or weight—has a purpose, for it is necessary to generate what you might call the metaphysical friction necessary to move your consciousness in a way that polarizes it towards what has been called service to others or service to self.
... Yet, this weight also obscures and hides the more essential nature of the underlying energies playing out upon the stage of the real world.
... An entity within the third density, understandably, may become predisposed to seeing the characters and the worlds and the scenarios that play out in this story as requiring more consideration and more attention than those in imagined stories. We reiterate that this is by intention.
... Yet, when one is able to remove the weight of these real-world stories by engaging in what you might call an imagined world, the energies that these two worlds have in common become clearer. You are more easily able to perceive that which moves you and moves those about you, because the weight of significance has been alleviated.
... We assure you that these energies that you perceive, that draw you in, are indeed very real. And story allows you to engage with them in a way that evokes a much more direct connection, unburdened by the tangle of complexity of the story of the real world.
... In creating this seeming dichotomy, we do not intend to place significance upon one over the other.
... It is indeed also by design that you as beings, veiled within the third density, are blessed with the capacity to imagine, to create worlds, to share all manner of fantasy, of emotion, of joy, of despair, and of the entire spectrum of your experience separated from the shared objective reality around you; thus creating a dynamic in which one may feed the other. By engaging in story and the energies more readily perceivable therein, you may imbue your orientation to the seemingly more real world with that connection; and by engaging with this real world in more and more organized and light-filled ways, the limits of imagination available to you as a storyteller yourself, or to others about you as storytellers, expands, and more of that essential energy of the Creator in more and more distilled form become available to share through this inspiration and imagination.
...
Quote:https://www.llresearch.org/channeling/2011/0326
... When you create a story, you are mimicking the one great creation and getting to know facets of yourself. When this instrument creates a character, she is taking information and energies from the inside and flinging them out at an angle where they may be better studied and observed, and then taken back in again, analyzed and assimilated when [the material] is better understood. When numerous characters interact with each other, this is a way of talking to the self.
Quote:https://www.llresearch.org/channeling/2006/0116
The things within your culture that are more able than others to awaken the ability to visualize are the reading of stories and the imagination that creates the seeing of those stories coming alive in one’s head. Telling oneself one’s own stories is a very helpful exercise in awakening the visualizing ability.
Quote:https://www.llresearch.org/channeling/1989/0416
I am Yom, and we shall use the analogy of the artist. The first thought that one may begin to create with is as the beginning idea with which the artist begins. If the idea has no merit, if the artist has not the time to pursue it, the idea, perhaps, will fade. If the artist feels, however, that there is merit, perhaps the first outline of a sketch will present itself in the mind. Perhaps this shall be carried further and shall be put upon the paper with the outline. If there is further inspiration for this beginning work of art or thought, perhaps there shall be the elaboration, the adding of color, the refining, perhaps, after the preliminary drawings have been made. There shall be the sculpting in clay; perhaps the final product shall be bronzed.
... As an entity begins to think a thought, and finds that the thought holds the interest, that it has merit, the entity will begin to think further upon the thought within the mind, adding the ramifications, deciding that there is a small thing that might be done now to aid the vitalization of this thought. Perhaps continued thinking will produce continued action. Perhaps the entity shall then find that the thought begins to take upon itself a certain life of its own, and there is a communication developed between the entity and the thought, with the thought seeming to offer suggestions as to how it might become a thing within the experience of the thinker.
... The ability to utilize this process in a manner which is new to the seeker is what is generally called the creative ability and is one which needs only the refinement in order to be utilized within the life experience.
... two entities may look upon the same situation and draw from it separate conclusions according to those lenses which have been placed previous to the incarnation and have been refined through free will during the incarnation. As you make choices, you will discover that you perceive that which is within your ability. Therefore, to perceive, it is necessary that you allow for the greatest expertise in perceiving to determine that which you feel is of importance to you, that which is your desire, that which you ask or expect from a situation.
... As you explore on the equations of your relationships, on the qualities of your experience, you will find that the components of these equations can be reduced to your ability to accept more of yourself, of the creation, and of your experience as being whole and perfect within itself, lacking nothing. There is within each human heart the ability to express this acceptance in a direct ratio with the sincere desire to know what you call truth, for as you sincerely seek the truth of your experience and of yourself, you will find that all has the foundation of love and the qualities of light as it vibrates in a specifically defined field that gives you a framework or an environment in which to exercise your love. Thus, the creation has been made that you might play, as it were, study, romp as does the young kitten in the fields of experience that are made possible by the vibrational frequencies of the light which enfolds you and the love which empowers you.
So, without superseding previous efforts, but in a continuation of the exploration of this idea, I wanted to ask what the criteria might be for a useful, enjoyable, workable game which is authentically oriented around metaphysical principles.
Maybe:
- minimize what seems to be the core mechanic of games related to Dungeons & Dragons: Combat
- in fact, allow for the mechanics of the game themselves to be altered by each player fluidly AND coherently
- consistently link the game to the Game - by providing self-reflection questions (to be completed autonomously and at one's own pace)
- and, somehow, involve or refer to the wider virtual world (the World Wide Web)
- emphasize the 'energies' of the world through good use of and investigation of a variety of motifs, themes, archetypes, and scenarios
- if utilizing the medium of a fictional or fantasy setting: prioritize character-building, then world-building, then plot-building
...