12-19-2009, 09:45 PM
These are "baby steps" constitute than 0.1% of total completed effort
There are plenty -
example - in order to visually render concept "life-experience", closest equivalent concept is "bag containing list of lessons to learn". each lesson is linked to life experience, tests and result.
first is to understanding concept of life-experience and then write non-visual code which can be automated or simulated
next, chose graphics, 3-dimensional models representing bag, placards or wooden signs containing list of lessons to learn, if it's completed, when it was done and results
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example, in order to visually render concept "polarity", closest equivalent concept is "energy bar" based on ratio of STS/STO actions in certain time-period.
first is to write concept or understanding of polarity as non-visual code which can be automated or simulated closely to LOO descriptions
next, chose graphics, bars representing polarity, percentages or time-frames with increases/decreases after certain intervals. user observing this bar visually can then relate or understand free-will actions causes it to either go higher or lower.
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what i mentioned is two concepts, there are still plenty of concepts and understandings
then there is choosing plot, choosing 3-dimensional scale-models, music with appropriate themes and soundtracks
with so many concepts to understand, you can see it's worthy challenge
There are plenty -
example - in order to visually render concept "life-experience", closest equivalent concept is "bag containing list of lessons to learn". each lesson is linked to life experience, tests and result.
first is to understanding concept of life-experience and then write non-visual code which can be automated or simulated
next, chose graphics, 3-dimensional models representing bag, placards or wooden signs containing list of lessons to learn, if it's completed, when it was done and results
--------
example, in order to visually render concept "polarity", closest equivalent concept is "energy bar" based on ratio of STS/STO actions in certain time-period.
first is to write concept or understanding of polarity as non-visual code which can be automated or simulated closely to LOO descriptions
next, chose graphics, bars representing polarity, percentages or time-frames with increases/decreases after certain intervals. user observing this bar visually can then relate or understand free-will actions causes it to either go higher or lower.
----------
what i mentioned is two concepts, there are still plenty of concepts and understandings
then there is choosing plot, choosing 3-dimensional scale-models, music with appropriate themes and soundtracks
with so many concepts to understand, you can see it's worthy challenge