12-13-2009, 01:08 PM
(This post was last modified: 12-13-2009, 01:09 PM by Questioner.)
There's already a lot of discussion of that on the forum.
The Law of One sources say that catalyst is a nearly endless variety of circumstances, situations, opportunities to make a choice. Catalyst is processed by the person starting at the red chakra and moving upward. If a chakra is blocked, catalyst can't be used by higher chakras. If the chakras are open, catalyst can be used as needed by the red chakra to balance security/stability issues and all remaining energy gets passed up to orange, and so on. If a chakra is too open compared to others, the flow can be diverted or "leak out" at that level. If all chakras are open with a harmonious balance, the flow of energy proceeds all the way up to the crown where it can join with the higher energies of intuition and miracles.
The catalyst is the same, the difference is how the person can respond to it. Like two houses that get equal supplies of water and power, but one has old utilities that have broken pipes and blown fuses, the other has excellent plumbing and electricity systems. Until the old house gets the pipes fixed, starting closest to the water main, no water can get upstairs. Once the root connection is fixed, then the flow can continue on and be used as needed in each level.
Your engine for non-player characters should track the chakra levels of each character and have them respond to catalyst driven as you described in your post. The actual levels of other characters' chakras would not be shown to the player. If their red chakra is blocked, they will attack at the slightest excuse. If their blue chakra is overactive, they will talk too much, etc.
It's a challenge to figure out how to keep track of this for the player's own character.
The Law of One sources say that catalyst is a nearly endless variety of circumstances, situations, opportunities to make a choice. Catalyst is processed by the person starting at the red chakra and moving upward. If a chakra is blocked, catalyst can't be used by higher chakras. If the chakras are open, catalyst can be used as needed by the red chakra to balance security/stability issues and all remaining energy gets passed up to orange, and so on. If a chakra is too open compared to others, the flow can be diverted or "leak out" at that level. If all chakras are open with a harmonious balance, the flow of energy proceeds all the way up to the crown where it can join with the higher energies of intuition and miracles.
The catalyst is the same, the difference is how the person can respond to it. Like two houses that get equal supplies of water and power, but one has old utilities that have broken pipes and blown fuses, the other has excellent plumbing and electricity systems. Until the old house gets the pipes fixed, starting closest to the water main, no water can get upstairs. Once the root connection is fixed, then the flow can continue on and be used as needed in each level.
Your engine for non-player characters should track the chakra levels of each character and have them respond to catalyst driven as you described in your post. The actual levels of other characters' chakras would not be shown to the player. If their red chakra is blocked, they will attack at the slightest excuse. If their blue chakra is overactive, they will talk too much, etc.
It's a challenge to figure out how to keep track of this for the player's own character.