07-10-2011, 06:14 AM
To be honest, I still think that the golden era has yet to come in gaming.
And by golden era, I mean games where serious theorycrafting and cooperation is required, (and I mean real cooperation), and the reward resonates with the amount of energy put into the battles/tactics by each players.
Right now, the most cooperative online "strategy" game is HON/LOL, and they both are games where 5 players play against 5 players, and every loss means that the players start insulting the weaker teammates, which is not only fruitless, but can be really frustrating to experience as a beginner. To change this attitude, less emphasis should be put on individual losses (to make sure that you "get" something out of a loss, even if it is just some XP, some ingame currency, anything), and even losing should be an experience in itself.
There is a "horde" gameplay wave in newer FPS games, where teams of players take on AI-controlled waves of monsters - that is another game where you only cooperate with your friends, and do not kill each other ingame.
And by golden era, I mean games where serious theorycrafting and cooperation is required, (and I mean real cooperation), and the reward resonates with the amount of energy put into the battles/tactics by each players.
Right now, the most cooperative online "strategy" game is HON/LOL, and they both are games where 5 players play against 5 players, and every loss means that the players start insulting the weaker teammates, which is not only fruitless, but can be really frustrating to experience as a beginner. To change this attitude, less emphasis should be put on individual losses (to make sure that you "get" something out of a loss, even if it is just some XP, some ingame currency, anything), and even losing should be an experience in itself.
There is a "horde" gameplay wave in newer FPS games, where teams of players take on AI-controlled waves of monsters - that is another game where you only cooperate with your friends, and do not kill each other ingame.