07-09-2011, 04:47 AM
Wow, talking about chance of meeting this!
I have been playing very, very competitively in the last few years, most importantly Street Fighter IV and StarCraft II. Both games require fast hands, focus, and of course they are not directly "violent", but my opponents and I have both expressed anger and frustration from time to time. On the other hand, while these games can be played very, very violently (in terms of thoughts behind it), especially in StarCraft 2, I gave up on any negative thoughts on "ladder games" (which is basically ranked games against opponents in the same rank), and always wished good luck, conceded properly at the end of the game.
Well, the problem is that sometimes, my opponent does something bad, fails, and then I got a message like this: "You have no idea how much I hate you now". Let me tell you, that is very scary to me. I know that he only knews my "nickname", but I strongly believe that in competitive games, when both players focus on the match ongoing, they make a connection. And if hate comes through the connection, that is always bad.
But on the other hand, I see some pro players, who knew each other, play very serious games in a grand finals, and at the end of it, they go to the other, and hug each other. I cant see that they have any negative feelings. Along the way, It might be beneficial to try and earn that state, that emptiness inside the games ("Zen"), without any ill feelings towards the opponent. But I am not sure how much negativ thoughts I would pick up on the road.
My life has been built upon competitive gaming as a relaxation, and that is obviously not good. I am quite sure that games like Go and Chess do not gather that many ill feelings, mostly because it hase an intellectual barrier, and does not require fast reflexes - which in turn makes you have less adrenalin inside your system. I am aiming to create small, tactical games like that, that might even encourage player cooperation, not player hatred against each other.
I have been playing very, very competitively in the last few years, most importantly Street Fighter IV and StarCraft II. Both games require fast hands, focus, and of course they are not directly "violent", but my opponents and I have both expressed anger and frustration from time to time. On the other hand, while these games can be played very, very violently (in terms of thoughts behind it), especially in StarCraft 2, I gave up on any negative thoughts on "ladder games" (which is basically ranked games against opponents in the same rank), and always wished good luck, conceded properly at the end of the game.
Well, the problem is that sometimes, my opponent does something bad, fails, and then I got a message like this: "You have no idea how much I hate you now". Let me tell you, that is very scary to me. I know that he only knews my "nickname", but I strongly believe that in competitive games, when both players focus on the match ongoing, they make a connection. And if hate comes through the connection, that is always bad.
But on the other hand, I see some pro players, who knew each other, play very serious games in a grand finals, and at the end of it, they go to the other, and hug each other. I cant see that they have any negative feelings. Along the way, It might be beneficial to try and earn that state, that emptiness inside the games ("Zen"), without any ill feelings towards the opponent. But I am not sure how much negativ thoughts I would pick up on the road.
My life has been built upon competitive gaming as a relaxation, and that is obviously not good. I am quite sure that games like Go and Chess do not gather that many ill feelings, mostly because it hase an intellectual barrier, and does not require fast reflexes - which in turn makes you have less adrenalin inside your system. I am aiming to create small, tactical games like that, that might even encourage player cooperation, not player hatred against each other.