12-05-2021, 09:42 PM
Thanks for sharing your thoughts, Diana.
Your perspective makes sense to me. I agree it is important to think critically about traditional systems of belief and consider how they affect the whole world even if it can be perceived as offensive to some, and I think your thoughts are welcome on a forum such as this for consideration by others. I also completely agree that human consciousness isn't keeping pace with our technology which can be dangerous for our collective future. I think Atlantis and Maldek are great examples that show how easily a civilization can destroy itself when technology surpasses the wisdom and compassion to use the technology properly.
I just foresee the best way to help us advance our consciousness is by building on our existing religious foundations by eliminating elements in religions that lead to control of others, killing, maiming, xenophobia, and destruction while keeping the elements that lead to love, peace, harmony, joy, unity, and self-control. I see this evolutionary religious path as distinct from a path that seeks to eliminate religion from society.
Regarding the concept of harvest, I think it is helpful to try to view it from the perspective of our other-selves who are the 'gardeners' who are responsible for guiding the evolution of life on Earth. Let's look at their perspective both without a veil and with a veil in the context of the 'gardeners' being the owners of a video game. These are just my thoughts on the matter so please take what resonates and leave the rest.
Without a veil, all the players of the game are aware that they are just players in the game as well as the owners of the game. Because of this knowledge, the players just enjoy playing the game doing random actions without consideration of consequences or learning to play the game better because while in the player perspective they see no significant reason to put in the effect required to learn. However, when they return to the gardener perspective in between game lives, they realize that the game is changing very, very slowly and it's not that exciting or interesting to actually keep playing. While reality might be infinite, watching the game from the gardener's perspective and playing the same game from the player's perspective for trillions of years makes it lose any excitement or interest. It would be kind of like watching the same movie over and over with very small changes such as a one word difference each time. And because the only way to advance the game to the next stage which unlocks a series of new exciting and fun experiences is for the players of the game to learn enough to handle these new experiences, the gardeners decided to reframe the perspective of the players to not remember that they are playing a game or that they are also the owners of the game.
Now, the players began learning much faster to play the game better because they felt suffering when they failed to learn and also didn't know that the game could last forever. Believing the player itself to be finite, the players started trying to fit many more new experiences and lessons into one game life becoming much more capable to handle new experiences. This was viewed as a great improvement over the small, boring changes that were occurring before. However, a problem began to originate when the veil was experimented with blocking too much information from the players. The players began suffering too much even to the point where they stopped learning. Now, it was worse than before... not only are the players not learning enough to advance to new, exciting experiences in the next stage of the game, but they are now having long, extended periods of pain instead of just merely boring experiences. In future iterations of the game, it is likely that the veil will not be as thick but somewhere in between with a better balance between suffering and learning.
However, the existing players of the game who were suffering could be destroyed and recycled to end their suffering (similar to Noah's flood), but it was decided by the gardeners that it would be best to attempt to 'save' or help as many of those suffering players as possible to learn to escape the suffering and advance to the next stage of the game where there is no more suffering. To help accomplish this task of saving as many players as possible, help was called in from other gardeners and players from other games (even from more advanced stages of games) to choose to become players in this suffering game to learn how to escape the suffering and teach the existing players to escape the suffering. Many of these advanced players did learn to escape the suffering through transcendence but at the cost of losing connection with the collective of suffering players meaning that they couldn't help too many other players because the transcended players were just viewed as crazy or out of touch with reality. The newest strategy to help save as many players as possible from suffering is to integrate a transcendent reality (Heaven) and the suffering reality (Earth) into one reality. To accomplish this, it is necessary for those who've found transcendent states to return to everyday life living in two realities simultaneously (including one of suffering) in order to act as a bridge to help as many people as possible transition out of suffering. Eventually, there will be a cut between the two realities once all the players make a choice between transcending out of suffering or staying in suffering for another cycle of the game (even if this choice is not made with full awareness).
I found the movie Bliss (https://youtu.be/ZHtPm8v-yNw) helpful for understanding the reason for the veil, how the veil can go wrong, how difficult it is to help people escape the suffering caused by the veil, how pure transcendence can be a path out of suffering with the cost of losing connection to the collective and being viewed as crazy, and why integration of the two realities (Earth and Heaven) is the current best long term path to solve the problem created by the veil if we don't want to destroy all the players that are suffering. The Matrix is also helpful for understanding the concept of re-entering the Matrix to help those who are still suffering.
Your perspective makes sense to me. I agree it is important to think critically about traditional systems of belief and consider how they affect the whole world even if it can be perceived as offensive to some, and I think your thoughts are welcome on a forum such as this for consideration by others. I also completely agree that human consciousness isn't keeping pace with our technology which can be dangerous for our collective future. I think Atlantis and Maldek are great examples that show how easily a civilization can destroy itself when technology surpasses the wisdom and compassion to use the technology properly.
I just foresee the best way to help us advance our consciousness is by building on our existing religious foundations by eliminating elements in religions that lead to control of others, killing, maiming, xenophobia, and destruction while keeping the elements that lead to love, peace, harmony, joy, unity, and self-control. I see this evolutionary religious path as distinct from a path that seeks to eliminate religion from society.
Regarding the concept of harvest, I think it is helpful to try to view it from the perspective of our other-selves who are the 'gardeners' who are responsible for guiding the evolution of life on Earth. Let's look at their perspective both without a veil and with a veil in the context of the 'gardeners' being the owners of a video game. These are just my thoughts on the matter so please take what resonates and leave the rest.
Without a veil, all the players of the game are aware that they are just players in the game as well as the owners of the game. Because of this knowledge, the players just enjoy playing the game doing random actions without consideration of consequences or learning to play the game better because while in the player perspective they see no significant reason to put in the effect required to learn. However, when they return to the gardener perspective in between game lives, they realize that the game is changing very, very slowly and it's not that exciting or interesting to actually keep playing. While reality might be infinite, watching the game from the gardener's perspective and playing the same game from the player's perspective for trillions of years makes it lose any excitement or interest. It would be kind of like watching the same movie over and over with very small changes such as a one word difference each time. And because the only way to advance the game to the next stage which unlocks a series of new exciting and fun experiences is for the players of the game to learn enough to handle these new experiences, the gardeners decided to reframe the perspective of the players to not remember that they are playing a game or that they are also the owners of the game.
Now, the players began learning much faster to play the game better because they felt suffering when they failed to learn and also didn't know that the game could last forever. Believing the player itself to be finite, the players started trying to fit many more new experiences and lessons into one game life becoming much more capable to handle new experiences. This was viewed as a great improvement over the small, boring changes that were occurring before. However, a problem began to originate when the veil was experimented with blocking too much information from the players. The players began suffering too much even to the point where they stopped learning. Now, it was worse than before... not only are the players not learning enough to advance to new, exciting experiences in the next stage of the game, but they are now having long, extended periods of pain instead of just merely boring experiences. In future iterations of the game, it is likely that the veil will not be as thick but somewhere in between with a better balance between suffering and learning.
However, the existing players of the game who were suffering could be destroyed and recycled to end their suffering (similar to Noah's flood), but it was decided by the gardeners that it would be best to attempt to 'save' or help as many of those suffering players as possible to learn to escape the suffering and advance to the next stage of the game where there is no more suffering. To help accomplish this task of saving as many players as possible, help was called in from other gardeners and players from other games (even from more advanced stages of games) to choose to become players in this suffering game to learn how to escape the suffering and teach the existing players to escape the suffering. Many of these advanced players did learn to escape the suffering through transcendence but at the cost of losing connection with the collective of suffering players meaning that they couldn't help too many other players because the transcended players were just viewed as crazy or out of touch with reality. The newest strategy to help save as many players as possible from suffering is to integrate a transcendent reality (Heaven) and the suffering reality (Earth) into one reality. To accomplish this, it is necessary for those who've found transcendent states to return to everyday life living in two realities simultaneously (including one of suffering) in order to act as a bridge to help as many people as possible transition out of suffering. Eventually, there will be a cut between the two realities once all the players make a choice between transcending out of suffering or staying in suffering for another cycle of the game (even if this choice is not made with full awareness).
I found the movie Bliss (https://youtu.be/ZHtPm8v-yNw) helpful for understanding the reason for the veil, how the veil can go wrong, how difficult it is to help people escape the suffering caused by the veil, how pure transcendence can be a path out of suffering with the cost of losing connection to the collective and being viewed as crazy, and why integration of the two realities (Earth and Heaven) is the current best long term path to solve the problem created by the veil if we don't want to destroy all the players that are suffering. The Matrix is also helpful for understanding the concept of re-entering the Matrix to help those who are still suffering.