12-03-2010, 05:55 AM
(This post was last modified: 12-03-2010, 06:53 AM by Protonexus.)
This reminds me of the flower of life pattern.
Let us imagine the three dimensional flower of life as a finite amount of spheres which have numerous geometric relationships to each other. They overlap in certain areas, points (representing the center of gravity/rotation of each sphere) can be drawn to create many three dimensional voluminous shapes, the primary solids are all found in these points. They overlap each other, existing simultaneously. The rotational bias creates the specific geometric pattern of three dimensional matter. Rotational bias would be the 3d individuality. Polarity.
Conceive the non-overlapping spheres of a basic particle, the particles orbit defines the boundary of the sphere. Let us call this basic particle light and the space inbetween non-overlapping spheres dark or void. The orbit of the particle and the center of that orbit will define how these particles interact on a very fundamental level. Now conceive that a single particle orbits multiple rotational/gravitational centers simultaneously - say a grouping of 4 centers to form a tetrahedron of centers that share orbiting particles. It is logical to perceive that areas of these orbits will overlap creating special points of convergence that may induce a particular gravitational effect.
The curious aspect of geometry is that it is only perfect in thoughtform. During the process of manifestation the third dimensional distortons make perfect geometry impossible. There is no straight line or perfect angle found in 3D matter, only in the thoughtform. This 'margin of error' is the reason for a wide array of elemental configurations for 3d matter.
4D geometry is defined by volumes. 4D is where the fractal patterns take precedence and the density of the volume defines the space and form within the individual sphere and its relationship to the other individual spheres which are all the same thoughtform yet undergo manifestation through conditionals. Areas of overlapping spheres, if there is overlapping, causes a wide array of densities or compression. 4d individuality would be based upon a specific compression algorithm. Imagine a 'spiral ray' of all possible volumes of a sphere within a specific range of density that is lined up with a specific range of space time.
Now lets imagine a sphere of infinite volume. This sphere contains an infinite amount of spheres, et al. An infinite fractal of volumes within volumes of infinitely variable density.
Let us imagine the three dimensional flower of life as a finite amount of spheres which have numerous geometric relationships to each other. They overlap in certain areas, points (representing the center of gravity/rotation of each sphere) can be drawn to create many three dimensional voluminous shapes, the primary solids are all found in these points. They overlap each other, existing simultaneously. The rotational bias creates the specific geometric pattern of three dimensional matter. Rotational bias would be the 3d individuality. Polarity.
Conceive the non-overlapping spheres of a basic particle, the particles orbit defines the boundary of the sphere. Let us call this basic particle light and the space inbetween non-overlapping spheres dark or void. The orbit of the particle and the center of that orbit will define how these particles interact on a very fundamental level. Now conceive that a single particle orbits multiple rotational/gravitational centers simultaneously - say a grouping of 4 centers to form a tetrahedron of centers that share orbiting particles. It is logical to perceive that areas of these orbits will overlap creating special points of convergence that may induce a particular gravitational effect.
The curious aspect of geometry is that it is only perfect in thoughtform. During the process of manifestation the third dimensional distortons make perfect geometry impossible. There is no straight line or perfect angle found in 3D matter, only in the thoughtform. This 'margin of error' is the reason for a wide array of elemental configurations for 3d matter.
4D geometry is defined by volumes. 4D is where the fractal patterns take precedence and the density of the volume defines the space and form within the individual sphere and its relationship to the other individual spheres which are all the same thoughtform yet undergo manifestation through conditionals. Areas of overlapping spheres, if there is overlapping, causes a wide array of densities or compression. 4d individuality would be based upon a specific compression algorithm. Imagine a 'spiral ray' of all possible volumes of a sphere within a specific range of density that is lined up with a specific range of space time.
Now lets imagine a sphere of infinite volume. This sphere contains an infinite amount of spheres, et al. An infinite fractal of volumes within volumes of infinitely variable density.