01-26-2017, 01:39 AM
(This post was last modified: 01-26-2017, 01:41 AM by APeacefulWarrior.)
Good/bad, clean/dirty, and all the other dichotomies we base 3D life around are distortions. They're illusions. Fundamentally, there's no real thing as "sin" at all. It's just a perception of having broken the rules in 3D life, but those rules are wholly arbitrary and created in a corner of the cosmos which was set up specifically to be weird and unpredictable.
Life on Earth is like a movie, or a video game. The specifics of your actions cease to matter when the "game" is over. Think about a game like Skyrim or GTA, where you're basically free to be as "good" or "bad" as you like. While there might be in-game punishments for breaking in-game rules, fundamentally, when the game is turned off all those rules and violations thereof go away. It might be possible to sin in Skyrim, but those sins are erased the moment the game ends or you start a new character.
The only difference is that there is still karma, but karma is... non-arbitrary. Fundamentally, it's largely about dealing with the consequences of one's actions, be they good or bad. And as long as you're living your life without bringing much harm to other entities around you, chances are you're racking up very little bad karma. I mean, as a concrete example, it really does not matter what fantasies you have involving cartoon animals as long as those don't translate into harming real animals. Which I'm sure you wouldn't do.
For many entities, a life on Earth is basically an experiment in self-revelation. Using a situation where nearly anything CAN be done as a way of seeing what one WILL do, given nearly unlimited options. Then the broad patterns revealed through your choices throughout a lifetime become the basis for choosing your next incarnation or other learning/growing experience. It's simply an opportunity to better understand your higher self.
So perhaps your next step towards self-forgiveness is realizing that you have far less to forgive than you might think.
Life on Earth is like a movie, or a video game. The specifics of your actions cease to matter when the "game" is over. Think about a game like Skyrim or GTA, where you're basically free to be as "good" or "bad" as you like. While there might be in-game punishments for breaking in-game rules, fundamentally, when the game is turned off all those rules and violations thereof go away. It might be possible to sin in Skyrim, but those sins are erased the moment the game ends or you start a new character.
The only difference is that there is still karma, but karma is... non-arbitrary. Fundamentally, it's largely about dealing with the consequences of one's actions, be they good or bad. And as long as you're living your life without bringing much harm to other entities around you, chances are you're racking up very little bad karma. I mean, as a concrete example, it really does not matter what fantasies you have involving cartoon animals as long as those don't translate into harming real animals. Which I'm sure you wouldn't do.
For many entities, a life on Earth is basically an experiment in self-revelation. Using a situation where nearly anything CAN be done as a way of seeing what one WILL do, given nearly unlimited options. Then the broad patterns revealed through your choices throughout a lifetime become the basis for choosing your next incarnation or other learning/growing experience. It's simply an opportunity to better understand your higher self.
So perhaps your next step towards self-forgiveness is realizing that you have far less to forgive than you might think.
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