02-17-2010, 01:24 PM
(This post was last modified: 02-17-2010, 01:28 PM by AnthroHeart.)
If we are doing circles in 3D space, then how are the circles aligned? They have to fit on some sort of plane, be it orthogonal or such.
If we are showing a 2D representation of it, I don't see a point in doing in 3D.
In 2D, circles are represented with the equation: x^2 + y^2 = r^2
at the origin.
When we add offsets for plotting more circles we get:
(x - h)^2 + (y - k)^2 = r^2
Spheres are really simple primatives, so with decent hardware, 1000 of them shouldn't tax the processor. Some GPUs are capable of millions of vertices per second as far as I'm aware.
If we are showing a 2D representation of it, I don't see a point in doing in 3D.
In 2D, circles are represented with the equation: x^2 + y^2 = r^2
at the origin.
When we add offsets for plotting more circles we get:
(x - h)^2 + (y - k)^2 = r^2
Spheres are really simple primatives, so with decent hardware, 1000 of them shouldn't tax the processor. Some GPUs are capable of millions of vertices per second as far as I'm aware.