04-14-2011, 02:04 PM
There's a discussion on video games going on in the Olio forum right now, so I thought this session was timely and interesting.
It seems right that younger dual-body entities would seek video games as a means of escape from a stressful and troubling 3D society.
I've always felt and agreed with this. The darker games, if used consciously and for the purpose, help us explore or darker side without real-world ramifications.
I believe in peace, and try to live that way. But to balance, I must recognize the opposite inside of me...the warlike tendencies. Being able to express this through games helps me explore the polarity and balance it with how I express myself in the real world.
However, as Q'uo goes on to say, most people do not play games in this manner. It is competitive, to satisfy control and defend one's self.
I think this session puts spotlight on an important aspect of our distraction-laden culture. The distractions available to use are most commonly used in a way that keeps us asleep, though that is not their only function. They may be useful, but in the broad perspective, is it more harmful or helpful?
In my opinion, the drawbacks outweigh the benefits, although I do love video games!
What do you guys thing?
Quote:(Carla channeling)
We are those known to you as the principle of Q’uo. Greetings in the love and in the light of the one infinite Creator, in Whose service we join your group this evening. Thank you for the privilege and the pleasure of being called to your circle of seeking. It is a great blessing to us to be asked to share our thoughts with you and we thank you for the opportunity.
As always, we would ask that you be very careful in discriminating between those thoughts of ours which seem good to you and those which do not. Please discard any thoughts that do not seem accurate or excellent to you. We would not be a stumbling block before you.
Thank you for this consideration, as it will allow us to feel quite free to speak with you without being concerned that we would infringe upon your sacred spiritual process.
Your question this day concerns the joining of many among your people, especially among your young people, with the online games that are so popular in your cultures at this time. There are a wide variety of these games of which this instrument is somewhat aware and we see this phenomenon through her eyes and through the ramifications of your query.
To us it would appear that there are several different energies in motion at this time which influence the popularity of such means of recreation. And so we would discuss various aspects of this question.
Firstly, let us look at the status or the estate of young people, spiritually speaking. Entities within your cultures at this time that are young are, as the one known as T mentioned, possessed of bodies in which the fourth-density energies are in potentiation. The double activation creates an atmosphere in which the mind of the person is sensitive to unspoken thoughts and unexpressed emotion. For the most part, these entities have found it somewhat difficult to achieve a sense of peace dwelling within third-density conditions.
In this atmosphere of internal turmoil, it is natural for entities to seek means of soothing and calming their troubled natures. The online game which this instrument plays is of a type that has the tendency to entrain those troubled thoughts and allow them a means of relaxation and drifting away. This is the simplest type of game. It is not played with other people and its purpose is simply to relax the mind and loosen the bonds of tension and stress that have been built up because of the attempt to do intellectual work for a long period of time.
It seems right that younger dual-body entities would seek video games as a means of escape from a stressful and troubling 3D society.
Quote:The next aspect of gaming at which we would look is that aspect which expresses hostility. Many of your computer games, whether played by the self or played with others, involve a great deal of dramatic action in which the online characters are embattled. There is a good deal of destruction and mayhem that is a part of the game. It is necessary, in order to play the game, to move through the patterns of aggression, warfare and the concept of winning over one’s enemies.
Games such as this have a mixed polarity in terms of their effect upon the people who play them. In one sense, there is something to be said for a person who is aware that, within the heart, she has many hostile and aggressive feelings which she cannot, in good conscience, express in the normal course of everyday life. Such a seeker may consciously choose to play such an aggressive game in order to express the shadow side of the self in terms of negative emotions like anger, impatience, judgment and resentment in a way that does not infringe on anyone’s free will. [When] played in a conscious way, where the time is dedicated to expressing such feelings in a non-harmful manner, such an entity may experience a psychological release from the opportunity which has been taken to unload the harmful and toxic emotions and remove [them] from the interior emotional system of the self.
I've always felt and agreed with this. The darker games, if used consciously and for the purpose, help us explore or darker side without real-world ramifications.
I believe in peace, and try to live that way. But to balance, I must recognize the opposite inside of me...the warlike tendencies. Being able to express this through games helps me explore the polarity and balance it with how I express myself in the real world.
However, as Q'uo goes on to say, most people do not play games in this manner. It is competitive, to satisfy control and defend one's self.
Quote:The general effect of the online gaming is part and parcel of the general effect of the way your culture works. That effect is to deaden the sense of focus and awareness within an entity. This tendency of the culture to deaden or numb the emotions and the thought processes of entities is, from the standpoint of spiritual seeking, unfortunate. You have placed yourself in an environment which is heavily overlaid with cultural encouragement to stay asleep. Whether it gaming or any other aspect of the pop culture, the phenomenon involves a great many people aware of a few names, games, events or social circumstances, and focusing on those few icons to the exclusion of becoming interested in the exploration of the self.
I think this session puts spotlight on an important aspect of our distraction-laden culture. The distractions available to use are most commonly used in a way that keeps us asleep, though that is not their only function. They may be useful, but in the broad perspective, is it more harmful or helpful?
In my opinion, the drawbacks outweigh the benefits, although I do love video games!
What do you guys thing?
_____________________________
The only frontier that has ever existed is the self.
The only frontier that has ever existed is the self.